Mityno 26683f83c2 ActorUnkRMSD: Unify code structure between RMSX files (#94)
* feat: Unify code structure to fit other RMSX files

fix: Change type of ActorUnkRMSD.mUnk_158 that was too big to unk32 as placeholder

* feat: Apply patch from Yanis

Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com>

* fix: Update code to get rid of GetResource and use new function

* Update src/063_Shrine/Actor/ActorUnkRMSD.cpp

Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com>

* Merge branch 'main' into ActorUnkRMSD

* fix: Format file

* feat: Rename RMSX base class

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Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com>
2026-06-29 14:12:28 +02:00
2026-01-17 19:21:42 +01:00
2026-04-17 01:03:18 +02:00
2026-06-28 15:29:34 +02:00
2026-05-11 17:27:59 +02:00
2024-09-16 14:00:37 +02:00
2025-07-17 17:16:19 +02:00
2024-09-16 14:00:37 +02:00
2025-12-22 22:19:41 +01:00
2025-02-13 23:22:21 +01:00

The Legend of Zelda: Spirit Tracks
Build Status Progress Discord Badge

Work in progress! This project aims to recreate source code for The Legend of Zelda: Spirit Tracks by decompiling its code by hand. The repository does not contain assets or assembly code. To build the ROM, you must own an existing copy of the game to extract assets from.

Note

The project targets the European and Japanese versions, and other versions might be supported later.

How to install

See INSTALL.md for instructions on how to install the project.

Contribution

A work in progress, but CONTRIBUTING.md has guidelines for how to contribute to the project.

Documentation

See /docs for documentation about the game.

S
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