Files
st/include/Actor/ActorUnkRMSD.hpp
T
Mityno 26683f83c2 ActorUnkRMSD: Unify code structure between RMSX files (#94)
* feat: Unify code structure to fit other RMSX files

fix: Change type of ActorUnkRMSD.mUnk_158 that was too big to unk32 as placeholder

* feat: Apply patch from Yanis

Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com>

* fix: Update code to get rid of GetResource and use new function

* Update src/063_Shrine/Actor/ActorUnkRMSD.cpp

Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com>

* Merge branch 'main' into ActorUnkRMSD

* fix: Format file

* feat: Rename RMSX base class

---------

Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com>
2026-06-29 14:12:28 +02:00

65 lines
1.6 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "MainGame/AdventureMode.hpp"
#include "Render/ModelRender.hpp"
#include "Unknown/Common.hpp"
#include "global.h"
#include "nns/g3d/g3d.h"
#include "types.h"
class ActorUnkRMSD_C4 : public Actor_C4 {
public:
ActorUnkRMSD_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkRMSBase : public Actor {
public:
/* 00 (base) */
/* 94 */ ModelRender mUnk_94;
/* F4 */ ModelRender mUnk_F4;
/* 154 */ unk32 mUnk_154;
/* 158 */
ActorUnkRMSBase();
};
class ActorUnkRMSD : public ActorUnkRMSBase {
public:
/* 00 (base) */
/* 158 */ unk32 mUnk_158; //! INFO: Some class with a vfunc_34
/* 15C */ STRUCT_PAD(0x15C, 0x1D4); //! INFO: Force alignment to match ::Create
/* 1D4 */
ActorUnkRMSD();
/* 4C */ virtual ~ActorUnkRMSD() override;
void func_ov063_0215c408(void);
void func_ov063_0215c45c(void);
void func_ov063_0215c474(void);
G3d_Model *func_ov063_0215c488(void); //! INFO: G3d_Model deduced from RMSF
G3d_Model *func_ov063_0215c4c8(void); //! INFO: same as above
};
class ActorProfileUnkRMSD : public ActorProfile_Derived1 {
public:
/* 00 (base) */
/* D8 */
ActorProfileUnkRMSD();
~ActorProfileUnkRMSD();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkRMSD *GetProfile();
};