mirror of
https://github.com/zeldaret/st
synced 2026-08-07 02:06:00 -04:00
f90c7cd531
* feat: decompiling skdo * feat: update * fix: match back .data of doors * feat: fully decompiled SWCH for eur missing bss for JP * feat: increase matching code * feat: decompile most part of SCCN * feat: update * feat: progress sccn jap data * feat: progress decompiling * fix: build issues * feat: increase matching * refactor: rename BLST to Blast * feat: increase grss * refactor: rename unkgrss to grass * refactor: rename id * refactor: change to fx32 * feat: complete RMTG actor * refactor: use ARRAY_LENGTH macro
55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
#pragma once
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#include "MapObject/MapObject.hpp"
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#include "MapObject/MapObjectProfile.hpp"
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#include "global.h"
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#include "types.h"
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enum MapObjGrassState_ {
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MapObjGrassState_0,
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MapObjGrassState_1,
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MapObjGrassState_2,
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MapObjGrassState_3,
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MapObjGrassState_MAX
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};
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class MapObjectGrass : public MapObject {
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public:
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/* 00 (base) */
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/* 40 */ VecFx32 mUnk_40[2];
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/* 58 */ u16 mUnk_58;
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/* 5C */ fx32 mUnk_5C;
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/* 60 */ unk16 mUnk_60;
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/* 62 */ unk16 mUnk_62;
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/* 64 */ unk32 mUnk_64;
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/* 68 */
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MapObjectGrass();
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/* 00 */ virtual bool vfunc_00() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 14 */ virtual void vfunc_14() override;
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/* 1C */ virtual bool vfunc_1C(ActorRef param1, unk32 param2, VecFx32 *param3) override;
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/* 38 */ virtual bool vfunc_38(MapObjState state, unk32 param2);
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/* 3C */ virtual void vfunc_3C(VecFx32 *param1);
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bool func_ov031_021016b4();
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bool func_ov031_02101778();
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void func_ov031_021018a4(unk16 param1);
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unk32 func_ov031_02101950();
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void func_ov031_02101968(unk32 param1);
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void func_ov031_02101978(unk32 param1, VecFx32 *param2);
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};
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class MapObjectProfileGrass : public MapObjectProfile_Derived2 {
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public:
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/* 00 (base) */
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/* D4 */ MapObject_10 mUnk_D4;
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MapObjectProfileGrass();
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/* 0C */ virtual MapObject *Create();
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static MapObjectProfileGrass *GetProfile();
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};
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