Files
st/include/MapObject/MapObjectGrass.hpp
T
Alessevan 473e1e102b Decompiling BOMB (#140)
* feat: begin decompiling

* feat: some progress

* fix: forgot to change symbol

* feat: increase matching

* fix: function params not updated

* feat: more matching

* fix: noo more errors oon local help

* fix: match back UnkStruct_PlayerGet_74.data

* feat: little progress

* fix: SWBM.data regression

* feat: up jp version

* feat: update matching

* refactor: rename UnkBOMB to Bomb

* feat: decompiling part of MapObjectUnkBMFL

* feat: destroy MapObjectPot's vfunc_24 for the good of all

* fix: revert wrong symbol

* feat: updating jp symbols

* feat: eur advancements

* feat: weird stuff

* feat: fix build issue

* feat: rename BMFL to BombFlower

* feat: catchup jp .data

* feat: improve BombFlower

* feat: improve bomb matching

* style: cleanup

* style: cleanup v2

* fix: mapobjectpot_base .data

* feat: better match for mapobjectpot_base

* style: use deg_to_rad macro

* style: cleaner variable definition

* doc: better comment

* fix: build
2026-08-23 21:06:08 +02:00

65 lines
1.7 KiB
C++

#pragma once
#include "Actor/ActorUnkSCCN.hpp"
#include "MapObject/MapObject.hpp"
#include "MapObject/MapObjectProfile.hpp"
#include "MapObject_10_Pot.hpp"
#include "global.h"
#include "types.h"
enum MapObjGrassState_ {
MapObjGrassState_0,
MapObjGrassState_1,
MapObjGrassState_2,
MapObjGrassState_3,
MapObjGrassState_MAX
};
class MapObjectProfilePot_Base : public MapObjectProfile_Derived2 {
public:
/* 00 (base) */
/* D4 */ MapObject_10_Pot mUnk_D4;
MapObjectProfilePot_Base(MapObjectId param1, MapObjectId param2) :
MapObjectProfile_Derived2(param1, param2) {}
};
class MapObjectGrass : public MapObject {
public:
/* 00 (base) */
/* 40 */ VecFx32 mUnk_40[2];
/* 58 */ u16 mUnk_58;
/* 5C */ fx32 mUnk_5C;
/* 60 */ unk16 mUnk_60;
/* 62 */ unk16 mUnk_62;
/* 64 */ unk32 mUnk_64;
/* 68 */
MapObjectGrass();
/* 00 */ virtual bool vfunc_00() override;
/* 08 */ virtual void vfunc_08() override;
/* 14 */ virtual void vfunc_14() override;
/* 1C */ virtual bool vfunc_1C(ActorRef param1, unk32 param2, VecFx32 *param3) override;
/* 38 */ virtual bool vfunc_38(MapObjState state, unk32 param2);
/* 3C */ virtual void vfunc_3C(VecFx32 *param1);
bool func_ov031_021016b4();
bool func_ov031_02101778();
void func_ov031_021018a4(unk16 param1);
unk32 func_ov031_02101950();
void func_ov031_02101968(unk32 param1);
void func_ov031_02101978(unk32 param1, VecFx32 *param2);
};
class MapObjectProfileGrass : public MapObjectProfilePot_Base {
public:
/* 00 (base) */
MapObjectProfileGrass();
/* 0C */ virtual MapObject *Create();
static MapObjectProfileGrass *GetProfile();
};