Files
st/include/Player/TouchControl.hpp
T
Yanis 4daa8d8e86 Decompile overlay 1 (Part 6) (#105)
* UnkStruct_027e0ce0_30_001 OK

* UnkStruct_027e0ce0_40_Base_001 OK

* item manager files stuff

* ItemManager_001 OK

* other file things

* forgot to delete a file

* UnkStruct_027e0ce0_001 53%

* UnkStruct_027e0ce0_001 OK
2026-07-06 17:15:04 +02:00

63 lines
1.8 KiB
C++

#pragma once
#include "math.hpp"
#include "types.h"
#include <nitro/tp.h>
typedef u16 TouchFlags;
enum TouchFlag_ {
TouchFlag_None = 0x0000,
TouchFlag_TouchedNow = 0x0001,
TouchFlag_UntouchedNow = 0x0002,
TouchFlag_Repeat = 0x0004,
};
#define CHECK_TOUCH_FLAGS(pTC, flags) ((pTC)->mFlags & (flags))
struct TouchState {
/* 00 */ bool touch;
/* 01 */ bool unk_01;
/* 02 */ struct {
s16 x, y;
} touchPos;
}; // size = 0x06
class TouchControl {
public:
/* 00 */ u16 mSpeed;
/* 02 */ u16 mTimeBetweenTouches; // gets set to mTimeSinceTouch when touching the screen
/* 04 */ u16 mTimeSinceTouch; // increases by mSpeed every frame
/* 06 */ u16 mRepeatStart;
/* 08 */ u16 mRepeatLoop;
// mRepeatTimer starts at mRepeatStart, decreases by mSpeed while touching the screen.
// if equal to 0, mRepeatTimer gets set to mRepeatLoop and the Repeat flag is set
/* 0A */ u16 mRepeatTimer;
/* 0C */ TouchState mState;
/* 12 */ TouchState mPrevState;
/* 18 */ Vec2s mTouchPosLast;
/* 1C */ Vec2s mTouchPosStart;
/* 20 */ TouchFlags mFlags;
/* 22 */
//! TODO: solve the temp oddity in `UnkStruct_027e0ce0_40_Base`
TouchControl(bool autocallInit = true) {
if (autocallInit) {
this->Init();
}
}
void Init();
void IncreaseSpeed(u16 increase);
void UpdateFlags(u16 speed);
void UpdateWithStateFlags(TPData *state, u16 speed);
void Update(const TouchState *state, u16 speed);
void func_02014414(u16 speedIncrease, bool shouldIncrease);
void func_02014478(TouchState *state, u16 speed);
static bool func_020143f0();
static void UpdateState(TouchState *state, const TPData *stateFlags);
};
extern TouchState data_02049b4c;