Yanis 530fcd8c07 Decompile overlay 24 (Part 2) (#66)
* remove scratch links

* UnkAdventureModeSystem1 OK

* UnkStruct_ov024_020d8694_024 OK

* UnkTitleCardSystem1_024 99%

* UnkTitleCardSystem1_024 OK

* fix regressions

* title card vfunc_08 oddity

* tools: make build.ninja deterministic and delink when objdiff rebuild-on-change

* clean up link node mess

* UnkStruct_020d8698_024 24%

* UnkStruct_020d8698_024 49%

* UnkStruct_020d8698_024 65%

* fix build issues

* UnkStruct_020d8698_024 92%

* UnkStruct_020d8698_024 OK

* delink data_ov024_020d8694 symbol

* tools: revert previous objdiff change and reduce ds-rom logs on objdiff
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The Legend of Zelda: Spirit Tracks
Build Status Progress Discord Badge

Work in progress! This project aims to recreate source code for The Legend of Zelda: Spirit Tracks by decompiling its code by hand. The repository does not contain assets or assembly code. To build the ROM, you must own an existing copy of the game to extract assets from.

Note

The project targets the European and Japanese versions, and other versions might be supported later.

How to install

See INSTALL.md for instructions on how to install the project.

Contribution

A work in progress, but CONTRIBUTING.md has guidelines for how to contribute to the project.

Documentation

See /docs for documentation about the game.

S
Description
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Readme CC0-1.0 54 MiB
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C 6.7%
Python 3.5%