Files
st/include/MapObject/MapObject_10_Pot.hpp
T
Yanis 07a5bd9fcc Create Timer struct, improve angle usage and name known virtual functions (#154)
* name some actor vfuncs

* name some map object vfuncs

* remove angle union

* fix lots of clangd errors

* create Timer struct

* fix regressions
2026-10-02 20:54:43 +02:00

32 lines
743 B
C++

#pragma once
#include "MapObject.hpp"
class MapObject_10_Pot_Base : public MapObject_10_Base {
public:
/* 00 (base) */
/* 0C */
MapObject_10_Pot_Base() {}
// should definitely be in ov000
/* 00 */ virtual void vfunc_00();
/* 04 */ virtual void vfunc_04();
/* 08 */ virtual void vfunc_08();
/* 0C */ virtual void vfunc_0C();
/* 10 */ virtual void vfunc_10(Cylinder *param1);
/* 14 */ virtual void vfunc_14();
/* 18 */ virtual void vfunc_18(VecFx32 *param1);
/* 1C */ virtual void vfunc_1C(VecFx32 *param1);
};
class MapObject_10_Pot : public MapObject_10_Pot_Base {
public:
/* 00 (base) */
/* 18 */ fx32 mUnk_18;
/* 1C */ fx32 mUnk_1C;
/* 20 */
MapObject_10_Pot() {}
};