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* feat: begin decompiling ActorItemBoomerang * feat: decompile functions * refactor: rename function and use ActorState * feat: match vfunc * feat: magic stuff on addresses to match .data * feat: more black magic * feat: improvements * feat: match .data * feat: unmatch .data 😭 * feat: match stuff * refactor: move shotarrows' class used in boomerang * feat: fix mangled names * feat: weird magic * fix: build issues * fix: build issue for jp version * fix: back to +0.2% :yeah: * feat: improvements before changing laptop * feat: continue decompiling * fix: build issues * feat: improvements * feat: solve build on eur * fix: build issue * fix: better match * fix: match back ActorShotArrow data * feat: increase .text matching * fix: propagate changes to ActorShotArrow * feat: matching func_ov031_020e5034 * fix: logical errors * fix: replace whiles with fors * style: use uppercased hex value Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com> * style: do not use fx32 for global timer Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com> * style: add parameters name in prototypes Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com> * style: use bool instead of unk32 for external function Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com> * style: use DEG2ANG * refactor: use ActorRef instead of u16 * style: use boring array access instead of chad pointer manipulation * fix: use bool as return type for ActorItemBoomerang::vfunc_2C * feat: remove old non-matching comments * style: explicit null check * revert: change vfunc_2C back to void signature and change 01fff5d0 function's signature to bool --------- Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com>
The Legend of Zelda: Spirit Tracks

Work in progress! This project aims to recreate source code for The Legend of Zelda: Spirit Tracks by decompiling its code by hand. The repository does not contain assets or assembly code. To build the ROM, you must own an existing copy of the game to extract assets from.
Note
The project targets the European and Japanese versions, and other versions might be supported later.
How to install
See INSTALL.md for instructions on how to install the project.
Contribution
A work in progress, but CONTRIBUTING.md has guidelines for how to contribute to the project.
Documentation
See /docs for documentation about the game.
Languages
C++
90.1%
C
6.6%
Python
3.3%