Files
st/include/MapObject/MapObject.hpp
T
Alessevan 66eb66f081 Decompiling actor for boomerang (#93)
* feat: begin decompiling ActorItemBoomerang

* feat: decompile functions

* refactor: rename function and use ActorState

* feat: match vfunc

* feat: magic stuff on addresses to match .data

* feat: more black magic

* feat: improvements

* feat: match .data

* feat: unmatch .data 😭

* feat: match stuff

* refactor: move shotarrows' class used in boomerang

* feat: fix mangled names

* feat: weird magic

* fix: build issues

* fix: build issue for jp version

* fix: back to +0.2% :yeah:

* feat: improvements before changing laptop

* feat: continue decompiling

* fix: build issues

* feat: improvements

* feat: solve build on eur

* fix: build issue

* fix: better match

* fix: match back ActorShotArrow data

* feat: increase .text matching

* fix: propagate changes to ActorShotArrow

* feat: matching func_ov031_020e5034

* fix: logical errors

* fix: replace whiles with fors

* style: use uppercased hex value

Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com>

* style: do not use fx32 for global timer

Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com>

* style: add parameters name in prototypes

Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com>

* style: use bool instead of unk32 for external function

Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com>

* style: use DEG2ANG

* refactor: use ActorRef instead of u16

* style: use boring array access instead of chad pointer manipulation

* fix: use bool as return type for ActorItemBoomerang::vfunc_2C

* feat: remove old non-matching comments

* style: explicit null check

* revert: change vfunc_2C back to void signature and change 01fff5d0 function's signature to bool

---------

Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com>
2026-07-02 20:51:46 +02:00

190 lines
5.9 KiB
C++

#pragma once
#include "Actor/ActorRef.hpp"
#include "Map/MapObjectId.hpp"
#include "MapObject/MapObjectProfile.hpp"
#include "Physics/Cylinder.hpp"
#include "Render/ModelRender.hpp"
#include "System/SysNew.hpp"
#include "flags.h"
#include "global.h"
#include "math.hpp"
#include "types.h"
class MapObjectProfile;
typedef u16 MapObjFlags;
enum MapObjFlag_ {
MapObjFlag_Alive = FLAG(0, 0),
MapObjFlag_1 = FLAG(0, 1),
MapObjFlag_2 = FLAG(0, 2),
MapObjFlag_3 = FLAG(0, 3),
MapObjFlag_4 = FLAG(0, 4),
MapObjFlag_5 = FLAG(0, 5),
MapObjFlag_6 = FLAG(0, 6),
MapObjFlag_7 = FLAG(0, 7),
MapObjFlag_8 = FLAG(0, 8),
MapObjFlag_9 = FLAG(0, 9),
MapObjFlag_10 = FLAG(0, 10),
MapObjFlag_11 = FLAG(0, 11),
MapObjFlag_12 = FLAG(0, 12),
MapObjFlag_13 = FLAG(0, 13),
MapObjFlag_14 = FLAG(0, 14),
MapObjFlag_15 = FLAG(0, 15),
MapObjFlag_16 = FLAG(0, 16),
MapObjFlag_17 = FLAG(0, 17),
MapObjFlag_18 = FLAG(0, 18),
MapObjFlag_19 = FLAG(0, 19),
MapObjFlag_20 = FLAG(0, 20),
MapObjFlag_21 = FLAG(0, 21),
MapObjFlag_22 = FLAG(0, 22),
MapObjFlag_23 = FLAG(0, 23),
MapObjFlag_24 = FLAG(0, 24),
MapObjFlag_25 = FLAG(0, 25),
MapObjFlag_26 = FLAG(0, 26),
MapObjFlag_27 = FLAG(0, 27),
MapObjFlag_28 = FLAG(0, 28),
MapObjFlag_29 = FLAG(0, 29),
MapObjFlag_30 = FLAG(0, 30),
MapObjFlag_31 = FLAG(0, 31),
};
class MapObject_10_Base {
public:
/* 00 (vtable) */
/* 04 */ u8 mUnk_04;
/* 05 */ unk8 mUnk_05;
/* 06 */ unk8 mUnk_06;
/* 07 */ unk8 mUnk_07;
/* 08 */ unk32 mUnk_08;
/* 0C */
MapObject_10_Base(); // func_ov000_0207c018
// data_ov000_020b2854
/* 00 */ virtual void vfunc_00() = 0;
/* 04 */ virtual void vfunc_04() = 0;
/* 08 */ virtual void vfunc_08() = 0;
/* 0C */ virtual void vfunc_0C() = 0;
/* 10 */ virtual void vfunc_10(Cylinder *param1) = 0;
/* 14 */ virtual void vfunc_14() = 0;
/* 18 */ virtual void vfunc_18(VecFx32 *param1) = 0;
/* 1C */ virtual void vfunc_1C(VecFx32 *param1) = 0;
/* 20 */
};
class MapObject_10 : public MapObject_10_Base {
public:
/* 00 (vtable) */
/* 0C */ VecFx32 mUnk_0C;
/* 18 */ VecFx32 mUnk_18;
/* 24 */
MapObject_10() {}
// data_ov031_02113f18
/* 00 */ virtual void vfunc_00();
/* 04 */ virtual void vfunc_04();
/* 08 */ virtual void vfunc_08();
/* 0C */ virtual void vfunc_0C();
/* 10 */ virtual void vfunc_10(Cylinder *param1);
/* 14 */ virtual void vfunc_14();
/* 18 */ virtual void vfunc_18(VecFx32 *param1);
/* 1C */ virtual void vfunc_1C(VecFx32 *param1);
/* 20 */
};
class MapObject_20 {
public:
/* 00 */ u16 mParams[4]; // parameters
/* 08 */ u8 mUnk_08[2];
/* 0A */ u16 mUnk_0A[2];
/* 0E */ unk16 mUnk_0E;
/* 10 */ unk32 mUnk_10;
/* 14 */ s16 mUnk_14;
/* 16 */ bool mUnk_16;
/* 17 */ s8 mUnk_17;
/* 18 */
void Init();
static void func_ov000_0209c790(MapObjectId mapObjId, MapObjectProfile *pProfile);
static void func_ov000_0209c7ac(MapObjectId mapObjId);
};
class MapObject {
public:
/* 00 (vtable) */
/* 04 */ VecFx32 mPos;
/* 10 */ MapObject_10 *mUnk_10;
/* 14 */ s16 mUnk_14;
/* 16 */ s16 mUnk_16;
/* 18 */ unk8 mUnk_18[2]; // related to Link walking to the map object when touched
/* 1A */ unk8 mUnk_1A;
/* 1B */ unk8 mUnk_1B;
/* 1C */ MapObjFlags mFlags[1];
/* 1E */ unk16 mUnk_1E;
/* 20 */ MapObject_20 mUnk_20; // parameters
/* 38 */ unk8 mUnk_38;
/* 39 */ unk8 mUnk_39;
/* 3A */ Vec2bCpp mUnk_3A;
/* 3C */ MapObjectProfile *mpProfile;
/* 40 */
// data_ov000_020b3590
/* 00 */ virtual bool vfunc_00(); // Init? the newly-created map object is deleted if this returns false
/* 04 */ virtual void vfunc_04();
/* 08 */ virtual void vfunc_08();
/* 0C */ virtual void vfunc_0C();
/* 10 */ virtual void vfunc_10();
/* 14 */ virtual void vfunc_14();
/* 18 */ virtual void vfunc_18(s8 *param1, s8 param2);
/* 1C */ virtual bool vfunc_1C(ActorRef param1, unk32 param2, VecFx32 *param3);
/* 20 */ virtual void vfunc_20();
/* 24 */ virtual void vfunc_24();
/* 28 */ virtual unk32 vfunc_28();
/* 2C */ virtual bool vfunc_2C(VecFx32 *param1);
/* 30 */ virtual ~MapObject();
/* 38 */
u16 GetDirection() {
return (u16) (this->mUnk_14 + DEG_TO_ANG(45)) / DEG_TO_ANG(90);
}
bool IsOrientedVertically() {
bool isVertical = true;
u16 direction = GetDirection();
if (direction != 3 && direction != 1) {
isVertical = false;
}
return isVertical;
}
MapObject();
MapObjectId GetMapObjectId();
void func_01fff590(unk32 param2);
bool func_ov000_0209d114();
bool func_ov000_0209d12c();
bool func_ov000_0209d144(Vec2s *param1, unk32 param2, unk32 param3);
void func_ov000_0209d274(unk32 param1);
bool func_ov000_0209d29c(unk32 param1);
void func_ov000_0209d2c4(unk32 param1, bool param2);
void func_ov000_0209d2f0(unk32 param1, unk32 param2, Vec2bCpp *param3);
void func_ov000_0209d3b4(unk32 param1, fx32 size);
void func_ov000_0209d434(s8 *param1, UnkStruct_ov019_020d24c8_28_258_00 *param2, unk32 param3);
void func_ov000_0209d518(unk32 param1, unk32 param2, unk32 param3, u8 param4);
void func_ov000_0209d5c8(ActorRef ref);
void func_ov000_0209d614(unk32 param1);
bool func_ov000_0209d668();
void func_ov000_0209d6ac(VecFx32 *param1);
static void func_ov000_0209d0bc(Vec2bCpp *param1, MapObject *thisx);
static void func_ov000_0209d22c(unk16 *param1, MapObject *thisx, unk32 param2);
static void func_ov000_0209d54c(ActorRef *param1, MapObject *thisx, u16 param2, const VecFx32 *pPos, s16 param3,
u16 param4);
};