mirror of
https://github.com/zeldaret/st
synced 2026-07-03 04:53:00 -04:00
66eb66f081
* feat: begin decompiling ActorItemBoomerang * feat: decompile functions * refactor: rename function and use ActorState * feat: match vfunc * feat: magic stuff on addresses to match .data * feat: more black magic * feat: improvements * feat: match .data * feat: unmatch .data 😭 * feat: match stuff * refactor: move shotarrows' class used in boomerang * feat: fix mangled names * feat: weird magic * fix: build issues * fix: build issue for jp version * fix: back to +0.2% :yeah: * feat: improvements before changing laptop * feat: continue decompiling * fix: build issues * feat: improvements * feat: solve build on eur * fix: build issue * fix: better match * fix: match back ActorShotArrow data * feat: increase .text matching * fix: propagate changes to ActorShotArrow * feat: matching func_ov031_020e5034 * fix: logical errors * fix: replace whiles with fors * style: use uppercased hex value Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com> * style: do not use fx32 for global timer Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com> * style: add parameters name in prototypes Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com> * style: use bool instead of unk32 for external function Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com> * style: use DEG2ANG * refactor: use ActorRef instead of u16 * style: use boring array access instead of chad pointer manipulation * fix: use bool as return type for ActorItemBoomerang::vfunc_2C * feat: remove old non-matching comments * style: explicit null check * revert: change vfunc_2C back to void signature and change 01fff5d0 function's signature to bool --------- Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com>
27 lines
1.0 KiB
C++
27 lines
1.0 KiB
C++
#pragma once
|
|
|
|
#include "Player/PlayerGet.hpp"
|
|
#include "math.hpp"
|
|
#include "types.h"
|
|
|
|
class UnkStruct_027e0cec : public AutoInstance<UnkStruct_027e0cec> {
|
|
public:
|
|
UnkStruct_027e0cec();
|
|
~UnkStruct_027e0cec();
|
|
|
|
void func_ov000_0209feac(unk32 param1, VecFx32 *param2, unk32 param3, unk32 param4, unk32 param5);
|
|
void func_ov000_0209ff24(unk32 param1, VecFx32 *param2, VecFx16 *param3, unk32 param4);
|
|
void func_ov000_0209ff8c(UnkStruct_PlayerGet_ec *param1, unk32 param2, VecFx32 *param3, unk32 param4);
|
|
void func_ov000_020a0000(UnkStruct_PlayerGet_ec *param1, void *param2, unk32 *param3, VecFx32 *param4, unk32 param5);
|
|
void func_ov000_020a00d4(UnkStruct_PlayerGet_ec *param1, unk32 param2, unk32 param3, unk32 param4, VecFx32 *param5,
|
|
unk32 param6);
|
|
void func_ov000_020a0110(UnkStruct_PlayerGet_ec *param1);
|
|
void func_ov000_020a0220(void *param1, void *param2);
|
|
void func_ov001_020bf028();
|
|
|
|
// overlay 1
|
|
static UnkStruct_027e0cec *Create();
|
|
};
|
|
|
|
extern UnkStruct_027e0cec *data_027e0cec;
|