Files
st/include/Unknown/UnkStruct_027e0cec.hpp
T
Alessevan 66eb66f081 Decompiling actor for boomerang (#93)
* feat: begin decompiling ActorItemBoomerang

* feat: decompile functions

* refactor: rename function and use ActorState

* feat: match vfunc

* feat: magic stuff on addresses to match .data

* feat: more black magic

* feat: improvements

* feat: match .data

* feat: unmatch .data 😭

* feat: match stuff

* refactor: move shotarrows' class used in boomerang

* feat: fix mangled names

* feat: weird magic

* fix: build issues

* fix: build issue for jp version

* fix: back to +0.2% :yeah:

* feat: improvements before changing laptop

* feat: continue decompiling

* fix: build issues

* feat: improvements

* feat: solve build on eur

* fix: build issue

* fix: better match

* fix: match back ActorShotArrow data

* feat: increase .text matching

* fix: propagate changes to ActorShotArrow

* feat: matching func_ov031_020e5034

* fix: logical errors

* fix: replace whiles with fors

* style: use uppercased hex value

Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com>

* style: do not use fx32 for global timer

Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com>

* style: add parameters name in prototypes

Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com>

* style: use bool instead of unk32 for external function

Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com>

* style: use DEG2ANG

* refactor: use ActorRef instead of u16

* style: use boring array access instead of chad pointer manipulation

* fix: use bool as return type for ActorItemBoomerang::vfunc_2C

* feat: remove old non-matching comments

* style: explicit null check

* revert: change vfunc_2C back to void signature and change 01fff5d0 function's signature to bool

---------

Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com>
2026-07-02 20:51:46 +02:00

27 lines
1.0 KiB
C++

#pragma once
#include "Player/PlayerGet.hpp"
#include "math.hpp"
#include "types.h"
class UnkStruct_027e0cec : public AutoInstance<UnkStruct_027e0cec> {
public:
UnkStruct_027e0cec();
~UnkStruct_027e0cec();
void func_ov000_0209feac(unk32 param1, VecFx32 *param2, unk32 param3, unk32 param4, unk32 param5);
void func_ov000_0209ff24(unk32 param1, VecFx32 *param2, VecFx16 *param3, unk32 param4);
void func_ov000_0209ff8c(UnkStruct_PlayerGet_ec *param1, unk32 param2, VecFx32 *param3, unk32 param4);
void func_ov000_020a0000(UnkStruct_PlayerGet_ec *param1, void *param2, unk32 *param3, VecFx32 *param4, unk32 param5);
void func_ov000_020a00d4(UnkStruct_PlayerGet_ec *param1, unk32 param2, unk32 param3, unk32 param4, VecFx32 *param5,
unk32 param6);
void func_ov000_020a0110(UnkStruct_PlayerGet_ec *param1);
void func_ov000_020a0220(void *param1, void *param2);
void func_ov001_020bf028();
// overlay 1
static UnkStruct_027e0cec *Create();
};
extern UnkStruct_027e0cec *data_027e0cec;