mirror of
https://github.com/zeldaret/st
synced 2026-08-23 15:12:15 -04:00
4074a603d2
* ZeldaArrangeBinary OK * ZeldaMapBinary 26% * UnkStruct_SceneChange1 -> EntranceInfo * cleanup EntranceInfo ctors * fix regressions * ZeldaMapBinary 47% * fix regressions * ZeldaMapBinary 73% * ZeldaMapBinary 89% * ZeldaMapBinary 99%
341 lines
9.9 KiB
C++
341 lines
9.9 KiB
C++
#include "MapObject/MapObjectDoorSwitch.hpp"
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#include "System/SysNew.hpp"
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#include "Unknown/UnkStruct_027e09a8.hpp"
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#include "Unknown/UnkStruct_027e09b8.hpp"
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#include "Unknown/UnkStruct_027e0cec.hpp"
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#include "versions.h"
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extern "C" void func_01ffaf74(VecFx32 *, Mat4x3p *, VecFx32 *);
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extern "C" fx32 func_01ffb464(fx32);
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extern "C" void func_01ff9218(fx32 *, fx32, fx32);
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const UnkStruct_ov031_021150b0 data_ov031_02115254(0x1E66);
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DECL_PROFILE(MapObjectProfileDoorSwitch);
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MapObject *MapObjectProfileDoorSwitch::Create() {
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return new(HeapIndex_ITCM) MapObjectDoorSwitch();
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}
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MapObjectProfileDoorSwitch::MapObjectProfileDoorSwitch() :
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MapObjectProfile_Derived2(MapObjectId_DoorSwitch, MapObjectId_DoorSwitch) {
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this->mUnk_06 = -1;
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this->mUnk_1E &= ~0x01;
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}
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MapObjectDoorSwitch::MapObjectDoorSwitch() :
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mUnk_094(0) {
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this->mUnkPos = FLOAT_TO_FX32(0.0f);
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#if IS_JP
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this->mUnk_140 = false;
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this->mUnk_141 = false;
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#endif
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this->mUnk_8E = true;
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this->mUnk_8F = true;
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this->mUnk_89 = true;
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}
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bool MapObjectDoorSwitch::vfunc_00(void) {
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this->mUnk_094.vfunc_08(this->GetModel());
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this->func_ov031_020fbf10(true, true);
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if (this->mUnk_20.mParams[3] == 1) {
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this->mUnk_8F = false;
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}
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#if IS_JP
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if (this->mUnk_20.mParams[2] == 1) {
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this->mUnk_141 = true;
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}
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#endif
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this->mUnk_0F4.mUnk_0C.x = -FLOAT_TO_FX32(1.0f);
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this->mUnk_0F4.mUnk_0C.y = FLOAT_TO_FX32(0.0f);
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this->mUnk_0F4.mUnk_0C.z = -FLOAT_TO_FX32(1.35f);
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this->mUnk_0F4.mUnk_18.x = FLOAT_TO_FX32(1.0f);
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this->mUnk_0F4.mUnk_18.y = FLOAT_TO_FX32(2.4f);
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this->mUnk_0F4.mUnk_18.z = FLOAT_TO_FX32(0.35f);
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this->mUnk_0F4.mUnk_04 &= ~0x01;
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this->mUnk_0F4.mUnk_08 = 0x7009;
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#if IS_JP
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this->mUnk_118.mUnk_0C.x = -FLOAT_TO_FX32(0.35f);
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this->mUnk_118.mUnk_0C.y = FLOAT_TO_FX32(0.0f);
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this->mUnk_118.mUnk_0C.z = -FLOAT_TO_FX32(1.0f);
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this->mUnk_118.mUnk_18.x = FLOAT_TO_FX32(0.35f);
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this->mUnk_118.mUnk_18.y = FLOAT_TO_FX32(2.4f);
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this->mUnk_118.mUnk_18.z = FLOAT_TO_FX32(1.0f);
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this->mUnk_118.mUnk_04 &= ~0x01;
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this->mUnk_118.mUnk_08 = 0x7009;
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if (!this->IsOrientedVertically()) {
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this->mUnk_10 = &this->mUnk_0F4;
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this->mUnk_140 = true;
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} else if (this->mUnk_141) {
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this->mUnk_10 = &this->mUnk_118;
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this->mUnk_140 = true;
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}
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#else
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if (!this->IsOrientedVertically()) {
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this->mUnk_10 = &this->mUnk_0F4;
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}
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#endif
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return true;
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}
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void MapObjectDoorSwitch::vfunc_08(void) {
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if (this->mUnk_20.mParams[3] == 2 && data_027e09b8->func_01ffd420()) {
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this->MapObjectDoorBase::vfunc_08();
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} else if (this->mUnk_16 == 5 && this->vfunc_6C()) {
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this->vfunc_5C(0, 0);
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} else {
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this->MapObjectDoorBase::vfunc_08();
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}
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}
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bool MapObjectDoorSwitch::vfunc_64(void) {
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return this->func_ov000_0209d29c(0);
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}
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bool MapObjectDoorSwitch::vfunc_6C(void) {
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if (this->func_ov000_0209d29c(0)) {
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return false;
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}
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return true;
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}
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void MapObjectDoorSwitch::vfunc_14(void) {
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u16 angle = this->mUnk_14;
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Mat3p m;
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Mat3p_InitYRotation(&m, SIN(angle), COS(angle));
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VecFx32 local_40(this->mPos);
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local_40.y -= this->mUnk_6C * 2;
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this->mUnk_094.vfunc_14(&m, &local_40);
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}
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void MapObjectDoorSwitch::vfunc_18(s8 *param1, s8 param2) {
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this->func_ov031_020fcb78(param1, param2);
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}
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void MapObjectDoorSwitch::vfunc_74(void) {
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VecFx32 local_20 = this->mPos;
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VecFx32 local_2c;
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VecFx32_Init(0, 0, 0x666, &local_2c);
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Mat4x3p m;
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u16 angle = this->mUnk_14;
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Mat4x3p_InitYRotation(&m, SIN(angle), COS(angle));
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func_01ffaf74(&local_2c, &m, &local_2c);
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VecFx32_Add(&local_20, &local_2c, &local_20);
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data_027e0cec->func_ov000_0209ff8c(&this->mUnk_68, 0x8CF, &local_20, 4);
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if (this->mUnk_68.mUnk_00 != NULL) {
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this->mUnk_68.mUnk_00->mUnk_A4 = this->mUnk_14;
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}
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}
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G3d_Model *MapObjectDoorSwitch::GetModel(void) {
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return GetModelFromProfile<MapObjectProfileDoorSwitch>();
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}
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void MapObjectDoorSwitch::vfunc_50(void) {
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#if IS_JP
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if (!this->mUnk_140) {
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return;
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}
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u16 uVar1 = this->GetDirection();
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if (!this->IsOrientedVertically()) {
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this->mUnkPos = FLOAT_TO_FX32(0.35f);
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this->mUnk_0F4.mUnk_0C.x = -FLOAT_TO_FX32(1.0f);
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this->mUnk_0F4.mUnk_0C.y = FLOAT_TO_FX32(0.0f);
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this->mUnk_0F4.mUnk_0C.z = FLOAT_TO_FX32(0.35f);
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this->mUnk_0F4.mUnk_18.x = FLOAT_TO_FX32(1.0f);
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this->mUnk_0F4.mUnk_18.y = FLOAT_TO_FX32(2.4f);
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this->mUnk_0F4.mUnk_18.z = FLOAT_TO_FX32(0.35f);
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return;
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}
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if (!this->mUnk_141) {
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return;
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}
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if (uVar1 == 3) {
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this->mUnkPos = FLOAT_TO_FX32(0.35f);
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this->mUnk_118.mUnk_0C.x = FLOAT_TO_FX32(0.35f);
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this->mUnk_118.mUnk_0C.y = FLOAT_TO_FX32(0.0f);
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this->mUnk_118.mUnk_0C.z = -FLOAT_TO_FX32(1.0f);
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this->mUnk_118.mUnk_18.x = FLOAT_TO_FX32(0.35f);
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this->mUnk_118.mUnk_18.y = FLOAT_TO_FX32(2.4f);
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this->mUnk_118.mUnk_18.z = FLOAT_TO_FX32(1.0f);
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} else {
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this->mUnkPos = -FLOAT_TO_FX32(0.35f);
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this->mUnk_118.mUnk_0C.x = -FLOAT_TO_FX32(0.35f);
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this->mUnk_118.mUnk_0C.y = FLOAT_TO_FX32(0.0f);
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this->mUnk_118.mUnk_0C.z = -FLOAT_TO_FX32(1.0f);
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this->mUnk_118.mUnk_18.x = -FLOAT_TO_FX32(0.35f);
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this->mUnk_118.mUnk_18.y = FLOAT_TO_FX32(2.4f);
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this->mUnk_118.mUnk_18.z = FLOAT_TO_FX32(1.0f);
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}
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#else
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this->mUnkPos = FLOAT_TO_FX32(0.35f);
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this->mUnk_0F4.mUnk_0C.x = -FLOAT_TO_FX32(1.0f);
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this->mUnk_0F4.mUnk_0C.y = FLOAT_TO_FX32(0.0f);
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this->mUnk_0F4.mUnk_0C.z = FLOAT_TO_FX32(0.35f);
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this->mUnk_0F4.mUnk_18.x = FLOAT_TO_FX32(1.0f);
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this->mUnk_0F4.mUnk_18.y = FLOAT_TO_FX32(2.4f);
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this->mUnk_0F4.mUnk_18.z = FLOAT_TO_FX32(0.35f);
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#endif
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}
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void MapObjectDoorSwitch::vfunc_54(void) {
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this->func_ov031_020fcf0c(1);
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#if IS_JP
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if (!this->mUnk_140) {
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return;
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}
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u16 uVar1 = this->GetDirection();
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if (!this->IsOrientedVertically()) {
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if (this->mUnk_80 > 0) {
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func_01ff9218(&this->mUnkPos, -FLOAT_TO_FX32(1.35f), func_01ffb464(INT_TO_FX32(this->mUnk_80)));
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}
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fx32 temp_118 = this->mUnkPos;
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this->mUnk_0F4.mUnk_0C.x = -FLOAT_TO_FX32(1.0f);
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this->mUnk_0F4.mUnk_0C.y = FLOAT_TO_FX32(0.0f);
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this->mUnk_0F4.mUnk_0C.z = temp_118;
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this->mUnk_0F4.mUnk_18.x = FLOAT_TO_FX32(1.0f);
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this->mUnk_0F4.mUnk_18.y = FLOAT_TO_FX32(2.4f);
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this->mUnk_0F4.mUnk_18.z = FLOAT_TO_FX32(0.35f);
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return;
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}
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if (!this->mUnk_141) {
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return;
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}
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s16 cond_80 = this->mUnk_80;
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if (uVar1 == 3) {
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if (this->mUnk_80 > 0) {
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func_01ff9218(&this->mUnkPos, -FLOAT_TO_FX32(0.35f), func_01ffb464(INT_TO_FX32(this->mUnk_80)));
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}
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this->mUnk_118.mUnk_0C.x = this->mUnkPos;
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this->mUnk_118.mUnk_0C.y = FLOAT_TO_FX32(0.0f);
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this->mUnk_118.mUnk_0C.z = -FLOAT_TO_FX32(1.0f);
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this->mUnk_118.mUnk_18.x = FLOAT_TO_FX32(0.35f);
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this->mUnk_118.mUnk_18.y = FLOAT_TO_FX32(2.4f);
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this->mUnk_118.mUnk_18.z = FLOAT_TO_FX32(1.0f);
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} else {
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if (this->mUnk_80 > 0) {
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func_01ff9218(&this->mUnkPos, FLOAT_TO_FX32(0.35f), func_01ffb464(INT_TO_FX32(this->mUnk_80)));
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}
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this->mUnk_118.mUnk_0C.x = -FLOAT_TO_FX32(0.35f);
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this->mUnk_118.mUnk_0C.y = FLOAT_TO_FX32(0.0f);
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this->mUnk_118.mUnk_0C.z = -FLOAT_TO_FX32(1.0f);
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this->mUnk_118.mUnk_18.x = this->mUnkPos;
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this->mUnk_118.mUnk_18.y = FLOAT_TO_FX32(2.4f);
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this->mUnk_118.mUnk_18.z = FLOAT_TO_FX32(1.0f);
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}
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#else
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if (this->mUnk_80 > 0) {
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func_01ff9218(&this->mUnkPos, -FLOAT_TO_FX32(1.35f), func_01ffb464(INT_TO_FX32(this->mUnk_80)));
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}
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fx32 temp_118 = this->mUnkPos;
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this->mUnk_0F4.mUnk_0C.x = -FLOAT_TO_FX32(1.0f);
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this->mUnk_0F4.mUnk_0C.y = FLOAT_TO_FX32(0.0f);
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this->mUnk_0F4.mUnk_0C.z = temp_118;
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this->mUnk_0F4.mUnk_18.x = FLOAT_TO_FX32(1.0f);
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this->mUnk_0F4.mUnk_18.y = FLOAT_TO_FX32(2.4f);
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this->mUnk_0F4.mUnk_18.z = FLOAT_TO_FX32(0.35f);
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#endif
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}
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void MapObjectDoorSwitch::vfunc_58(void) {
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#if IS_JP
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if (!this->mUnk_140) {
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return;
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}
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if (!this->IsOrientedVertically()) {
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this->mUnk_0F4.mUnk_0C.x = -FLOAT_TO_FX32(1.0f);
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this->mUnk_0F4.mUnk_0C.y = FLOAT_TO_FX32(0.0f);
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this->mUnk_0F4.mUnk_0C.z = -FLOAT_TO_FX32(1.35f);
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this->mUnk_0F4.mUnk_18.x = FLOAT_TO_FX32(1.0f);
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this->mUnk_0F4.mUnk_18.y = FLOAT_TO_FX32(2.4f);
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this->mUnk_0F4.mUnk_18.z = FLOAT_TO_FX32(0.35f);
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} else {
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if (this->mUnk_141) {
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this->mUnk_118.mUnk_0C.x = -FLOAT_TO_FX32(0.35f);
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this->mUnk_118.mUnk_0C.y = FLOAT_TO_FX32(0.0f);
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this->mUnk_118.mUnk_0C.z = -FLOAT_TO_FX32(1.0f);
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this->mUnk_118.mUnk_18.x = FLOAT_TO_FX32(0.35f);
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this->mUnk_118.mUnk_18.y = FLOAT_TO_FX32(2.4f);
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this->mUnk_118.mUnk_18.z = FLOAT_TO_FX32(1.0f);
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}
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}
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#else
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this->mUnk_0F4.mUnk_0C.x = -FLOAT_TO_FX32(1.0f);
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this->mUnk_0F4.mUnk_0C.y = FLOAT_TO_FX32(0.0f);
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this->mUnk_0F4.mUnk_0C.z = -FLOAT_TO_FX32(1.35f);
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this->mUnk_0F4.mUnk_18.x = FLOAT_TO_FX32(1.0f);
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this->mUnk_0F4.mUnk_18.y = FLOAT_TO_FX32(2.4f);
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this->mUnk_0F4.mUnk_18.z = FLOAT_TO_FX32(0.35f);
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#endif
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}
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void MapObjectDoorSwitch::vfunc_40(void) {
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data_027e09a8->func_ov000_02071b30(0x131, &this->mPos, 0);
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}
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void MapObjectDoorSwitch::vfunc_44(void) {
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unk32 local_c = *(u32 *) &this->mUnk_38;
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data_027e09a8->func_ov000_02071d34(&local_c, 0x130, &this->mPos, 0);
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}
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void MapObjectDoorSwitch::vfunc_48(void) {
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data_027e09a8->func_ov000_02071b30(0x133, &this->mPos, 0);
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}
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void MapObjectDoorSwitch::vfunc_4C(void) {
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unk32 local_c = *(u32 *) &this->mUnk_38;
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data_027e09a8->func_ov000_02071d34(&local_c, 0x132, &this->mPos, 0);
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}
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MapObjectDoorSwitch::~MapObjectDoorSwitch() {}
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MapObjectProfileDoorSwitch::~MapObjectProfileDoorSwitch() {}
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