Files
st/src/031_Land/MapObject/MapObjectDoorSwitch.cpp
T
Yanis 4074a603d2 Decompile overlay 1 (Part 3) (#95)
* ZeldaArrangeBinary OK

* ZeldaMapBinary 26%

* UnkStruct_SceneChange1 -> EntranceInfo

* cleanup EntranceInfo ctors

* fix regressions

* ZeldaMapBinary 47%

* fix regressions

* ZeldaMapBinary 73%

* ZeldaMapBinary 89%

* ZeldaMapBinary 99%
2026-07-01 04:09:04 +02:00

341 lines
9.9 KiB
C++

#include "MapObject/MapObjectDoorSwitch.hpp"
#include "System/SysNew.hpp"
#include "Unknown/UnkStruct_027e09a8.hpp"
#include "Unknown/UnkStruct_027e09b8.hpp"
#include "Unknown/UnkStruct_027e0cec.hpp"
#include "versions.h"
extern "C" void func_01ffaf74(VecFx32 *, Mat4x3p *, VecFx32 *);
extern "C" fx32 func_01ffb464(fx32);
extern "C" void func_01ff9218(fx32 *, fx32, fx32);
const UnkStruct_ov031_021150b0 data_ov031_02115254(0x1E66);
DECL_PROFILE(MapObjectProfileDoorSwitch);
MapObject *MapObjectProfileDoorSwitch::Create() {
return new(HeapIndex_ITCM) MapObjectDoorSwitch();
}
MapObjectProfileDoorSwitch::MapObjectProfileDoorSwitch() :
MapObjectProfile_Derived2(MapObjectId_DoorSwitch, MapObjectId_DoorSwitch) {
this->mUnk_06 = -1;
this->mUnk_1E &= ~0x01;
}
MapObjectDoorSwitch::MapObjectDoorSwitch() :
mUnk_094(0) {
this->mUnkPos = FLOAT_TO_FX32(0.0f);
#if IS_JP
this->mUnk_140 = false;
this->mUnk_141 = false;
#endif
this->mUnk_8E = true;
this->mUnk_8F = true;
this->mUnk_89 = true;
}
bool MapObjectDoorSwitch::vfunc_00(void) {
this->mUnk_094.vfunc_08(this->GetModel());
this->func_ov031_020fbf10(true, true);
if (this->mUnk_20.mParams[3] == 1) {
this->mUnk_8F = false;
}
#if IS_JP
if (this->mUnk_20.mParams[2] == 1) {
this->mUnk_141 = true;
}
#endif
this->mUnk_0F4.mUnk_0C.x = -FLOAT_TO_FX32(1.0f);
this->mUnk_0F4.mUnk_0C.y = FLOAT_TO_FX32(0.0f);
this->mUnk_0F4.mUnk_0C.z = -FLOAT_TO_FX32(1.35f);
this->mUnk_0F4.mUnk_18.x = FLOAT_TO_FX32(1.0f);
this->mUnk_0F4.mUnk_18.y = FLOAT_TO_FX32(2.4f);
this->mUnk_0F4.mUnk_18.z = FLOAT_TO_FX32(0.35f);
this->mUnk_0F4.mUnk_04 &= ~0x01;
this->mUnk_0F4.mUnk_08 = 0x7009;
#if IS_JP
this->mUnk_118.mUnk_0C.x = -FLOAT_TO_FX32(0.35f);
this->mUnk_118.mUnk_0C.y = FLOAT_TO_FX32(0.0f);
this->mUnk_118.mUnk_0C.z = -FLOAT_TO_FX32(1.0f);
this->mUnk_118.mUnk_18.x = FLOAT_TO_FX32(0.35f);
this->mUnk_118.mUnk_18.y = FLOAT_TO_FX32(2.4f);
this->mUnk_118.mUnk_18.z = FLOAT_TO_FX32(1.0f);
this->mUnk_118.mUnk_04 &= ~0x01;
this->mUnk_118.mUnk_08 = 0x7009;
if (!this->IsOrientedVertically()) {
this->mUnk_10 = &this->mUnk_0F4;
this->mUnk_140 = true;
} else if (this->mUnk_141) {
this->mUnk_10 = &this->mUnk_118;
this->mUnk_140 = true;
}
#else
if (!this->IsOrientedVertically()) {
this->mUnk_10 = &this->mUnk_0F4;
}
#endif
return true;
}
void MapObjectDoorSwitch::vfunc_08(void) {
if (this->mUnk_20.mParams[3] == 2 && data_027e09b8->func_01ffd420()) {
this->MapObjectDoorBase::vfunc_08();
} else if (this->mUnk_16 == 5 && this->vfunc_6C()) {
this->vfunc_5C(0, 0);
} else {
this->MapObjectDoorBase::vfunc_08();
}
}
bool MapObjectDoorSwitch::vfunc_64(void) {
return this->func_ov000_0209d29c(0);
}
bool MapObjectDoorSwitch::vfunc_6C(void) {
if (this->func_ov000_0209d29c(0)) {
return false;
}
return true;
}
void MapObjectDoorSwitch::vfunc_14(void) {
u16 angle = this->mUnk_14;
Mat3p m;
Mat3p_InitYRotation(&m, SIN(angle), COS(angle));
VecFx32 local_40(this->mPos);
local_40.y -= this->mUnk_6C * 2;
this->mUnk_094.vfunc_14(&m, &local_40);
}
void MapObjectDoorSwitch::vfunc_18(s8 *param1, s8 param2) {
this->func_ov031_020fcb78(param1, param2);
}
void MapObjectDoorSwitch::vfunc_74(void) {
VecFx32 local_20 = this->mPos;
VecFx32 local_2c;
VecFx32_Init(0, 0, 0x666, &local_2c);
Mat4x3p m;
u16 angle = this->mUnk_14;
Mat4x3p_InitYRotation(&m, SIN(angle), COS(angle));
func_01ffaf74(&local_2c, &m, &local_2c);
VecFx32_Add(&local_20, &local_2c, &local_20);
data_027e0cec->func_ov000_0209ff8c(&this->mUnk_68, 0x8CF, &local_20, 4);
if (this->mUnk_68.mUnk_00 != NULL) {
this->mUnk_68.mUnk_00->mUnk_A4 = this->mUnk_14;
}
}
G3d_Model *MapObjectDoorSwitch::GetModel(void) {
return GetModelFromProfile<MapObjectProfileDoorSwitch>();
}
void MapObjectDoorSwitch::vfunc_50(void) {
#if IS_JP
if (!this->mUnk_140) {
return;
}
u16 uVar1 = this->GetDirection();
if (!this->IsOrientedVertically()) {
this->mUnkPos = FLOAT_TO_FX32(0.35f);
this->mUnk_0F4.mUnk_0C.x = -FLOAT_TO_FX32(1.0f);
this->mUnk_0F4.mUnk_0C.y = FLOAT_TO_FX32(0.0f);
this->mUnk_0F4.mUnk_0C.z = FLOAT_TO_FX32(0.35f);
this->mUnk_0F4.mUnk_18.x = FLOAT_TO_FX32(1.0f);
this->mUnk_0F4.mUnk_18.y = FLOAT_TO_FX32(2.4f);
this->mUnk_0F4.mUnk_18.z = FLOAT_TO_FX32(0.35f);
return;
}
if (!this->mUnk_141) {
return;
}
if (uVar1 == 3) {
this->mUnkPos = FLOAT_TO_FX32(0.35f);
this->mUnk_118.mUnk_0C.x = FLOAT_TO_FX32(0.35f);
this->mUnk_118.mUnk_0C.y = FLOAT_TO_FX32(0.0f);
this->mUnk_118.mUnk_0C.z = -FLOAT_TO_FX32(1.0f);
this->mUnk_118.mUnk_18.x = FLOAT_TO_FX32(0.35f);
this->mUnk_118.mUnk_18.y = FLOAT_TO_FX32(2.4f);
this->mUnk_118.mUnk_18.z = FLOAT_TO_FX32(1.0f);
} else {
this->mUnkPos = -FLOAT_TO_FX32(0.35f);
this->mUnk_118.mUnk_0C.x = -FLOAT_TO_FX32(0.35f);
this->mUnk_118.mUnk_0C.y = FLOAT_TO_FX32(0.0f);
this->mUnk_118.mUnk_0C.z = -FLOAT_TO_FX32(1.0f);
this->mUnk_118.mUnk_18.x = -FLOAT_TO_FX32(0.35f);
this->mUnk_118.mUnk_18.y = FLOAT_TO_FX32(2.4f);
this->mUnk_118.mUnk_18.z = FLOAT_TO_FX32(1.0f);
}
#else
this->mUnkPos = FLOAT_TO_FX32(0.35f);
this->mUnk_0F4.mUnk_0C.x = -FLOAT_TO_FX32(1.0f);
this->mUnk_0F4.mUnk_0C.y = FLOAT_TO_FX32(0.0f);
this->mUnk_0F4.mUnk_0C.z = FLOAT_TO_FX32(0.35f);
this->mUnk_0F4.mUnk_18.x = FLOAT_TO_FX32(1.0f);
this->mUnk_0F4.mUnk_18.y = FLOAT_TO_FX32(2.4f);
this->mUnk_0F4.mUnk_18.z = FLOAT_TO_FX32(0.35f);
#endif
}
void MapObjectDoorSwitch::vfunc_54(void) {
this->func_ov031_020fcf0c(1);
#if IS_JP
if (!this->mUnk_140) {
return;
}
u16 uVar1 = this->GetDirection();
if (!this->IsOrientedVertically()) {
if (this->mUnk_80 > 0) {
func_01ff9218(&this->mUnkPos, -FLOAT_TO_FX32(1.35f), func_01ffb464(INT_TO_FX32(this->mUnk_80)));
}
fx32 temp_118 = this->mUnkPos;
this->mUnk_0F4.mUnk_0C.x = -FLOAT_TO_FX32(1.0f);
this->mUnk_0F4.mUnk_0C.y = FLOAT_TO_FX32(0.0f);
this->mUnk_0F4.mUnk_0C.z = temp_118;
this->mUnk_0F4.mUnk_18.x = FLOAT_TO_FX32(1.0f);
this->mUnk_0F4.mUnk_18.y = FLOAT_TO_FX32(2.4f);
this->mUnk_0F4.mUnk_18.z = FLOAT_TO_FX32(0.35f);
return;
}
if (!this->mUnk_141) {
return;
}
s16 cond_80 = this->mUnk_80;
if (uVar1 == 3) {
if (this->mUnk_80 > 0) {
func_01ff9218(&this->mUnkPos, -FLOAT_TO_FX32(0.35f), func_01ffb464(INT_TO_FX32(this->mUnk_80)));
}
this->mUnk_118.mUnk_0C.x = this->mUnkPos;
this->mUnk_118.mUnk_0C.y = FLOAT_TO_FX32(0.0f);
this->mUnk_118.mUnk_0C.z = -FLOAT_TO_FX32(1.0f);
this->mUnk_118.mUnk_18.x = FLOAT_TO_FX32(0.35f);
this->mUnk_118.mUnk_18.y = FLOAT_TO_FX32(2.4f);
this->mUnk_118.mUnk_18.z = FLOAT_TO_FX32(1.0f);
} else {
if (this->mUnk_80 > 0) {
func_01ff9218(&this->mUnkPos, FLOAT_TO_FX32(0.35f), func_01ffb464(INT_TO_FX32(this->mUnk_80)));
}
this->mUnk_118.mUnk_0C.x = -FLOAT_TO_FX32(0.35f);
this->mUnk_118.mUnk_0C.y = FLOAT_TO_FX32(0.0f);
this->mUnk_118.mUnk_0C.z = -FLOAT_TO_FX32(1.0f);
this->mUnk_118.mUnk_18.x = this->mUnkPos;
this->mUnk_118.mUnk_18.y = FLOAT_TO_FX32(2.4f);
this->mUnk_118.mUnk_18.z = FLOAT_TO_FX32(1.0f);
}
#else
if (this->mUnk_80 > 0) {
func_01ff9218(&this->mUnkPos, -FLOAT_TO_FX32(1.35f), func_01ffb464(INT_TO_FX32(this->mUnk_80)));
}
fx32 temp_118 = this->mUnkPos;
this->mUnk_0F4.mUnk_0C.x = -FLOAT_TO_FX32(1.0f);
this->mUnk_0F4.mUnk_0C.y = FLOAT_TO_FX32(0.0f);
this->mUnk_0F4.mUnk_0C.z = temp_118;
this->mUnk_0F4.mUnk_18.x = FLOAT_TO_FX32(1.0f);
this->mUnk_0F4.mUnk_18.y = FLOAT_TO_FX32(2.4f);
this->mUnk_0F4.mUnk_18.z = FLOAT_TO_FX32(0.35f);
#endif
}
void MapObjectDoorSwitch::vfunc_58(void) {
#if IS_JP
if (!this->mUnk_140) {
return;
}
if (!this->IsOrientedVertically()) {
this->mUnk_0F4.mUnk_0C.x = -FLOAT_TO_FX32(1.0f);
this->mUnk_0F4.mUnk_0C.y = FLOAT_TO_FX32(0.0f);
this->mUnk_0F4.mUnk_0C.z = -FLOAT_TO_FX32(1.35f);
this->mUnk_0F4.mUnk_18.x = FLOAT_TO_FX32(1.0f);
this->mUnk_0F4.mUnk_18.y = FLOAT_TO_FX32(2.4f);
this->mUnk_0F4.mUnk_18.z = FLOAT_TO_FX32(0.35f);
} else {
if (this->mUnk_141) {
this->mUnk_118.mUnk_0C.x = -FLOAT_TO_FX32(0.35f);
this->mUnk_118.mUnk_0C.y = FLOAT_TO_FX32(0.0f);
this->mUnk_118.mUnk_0C.z = -FLOAT_TO_FX32(1.0f);
this->mUnk_118.mUnk_18.x = FLOAT_TO_FX32(0.35f);
this->mUnk_118.mUnk_18.y = FLOAT_TO_FX32(2.4f);
this->mUnk_118.mUnk_18.z = FLOAT_TO_FX32(1.0f);
}
}
#else
this->mUnk_0F4.mUnk_0C.x = -FLOAT_TO_FX32(1.0f);
this->mUnk_0F4.mUnk_0C.y = FLOAT_TO_FX32(0.0f);
this->mUnk_0F4.mUnk_0C.z = -FLOAT_TO_FX32(1.35f);
this->mUnk_0F4.mUnk_18.x = FLOAT_TO_FX32(1.0f);
this->mUnk_0F4.mUnk_18.y = FLOAT_TO_FX32(2.4f);
this->mUnk_0F4.mUnk_18.z = FLOAT_TO_FX32(0.35f);
#endif
}
void MapObjectDoorSwitch::vfunc_40(void) {
data_027e09a8->func_ov000_02071b30(0x131, &this->mPos, 0);
}
void MapObjectDoorSwitch::vfunc_44(void) {
unk32 local_c = *(u32 *) &this->mUnk_38;
data_027e09a8->func_ov000_02071d34(&local_c, 0x130, &this->mPos, 0);
}
void MapObjectDoorSwitch::vfunc_48(void) {
data_027e09a8->func_ov000_02071b30(0x133, &this->mPos, 0);
}
void MapObjectDoorSwitch::vfunc_4C(void) {
unk32 local_c = *(u32 *) &this->mUnk_38;
data_027e09a8->func_ov000_02071d34(&local_c, 0x132, &this->mPos, 0);
}
MapObjectDoorSwitch::~MapObjectDoorSwitch() {}
MapObjectProfileDoorSwitch::~MapObjectProfileDoorSwitch() {}