Files
st/src/031_Land/Actor/ActorRupee.cpp
T
2026-06-18 02:33:18 +02:00

849 lines
20 KiB
C++

#include "Actor/ActorRupee.hpp"
#include "System/Random.hpp"
#include "Unknown/UnkStruct_027e09a8.hpp"
#include "Unknown/UnkStruct_027e09b8.hpp"
#include "Unknown/UnkStruct_027e0cd8.hpp"
#include "Unknown/UnkStruct_027e0ce0.hpp"
#include "Unknown/UnkStruct_027e0cec.hpp"
#include "Unknown/UnkStruct_027e0d34.hpp"
extern "C" void func_01ffedac(u16 *, VecFx32 *);
extern "C" void func_01fff05c(u32 *, UnkStruct_027e0cd8_0c *, VecFx32 *);
extern "C" unk32 func_02017158();
extern "C" void func_ov000_02098838();
extern "C" void func_ov017_020bf99c();
extern "C" void func_ov031_0210acd4(u8);
extern "C" unk32 func_ov031_0210af50(u16, unk32 *);
extern void func_ov031_0210b0e4(u16, unk32);
extern Cylinder data_ov031_02113478;
ARM DECL_PROFILE(ActorProfileRupee);
ARM Actor *ActorProfileRupee::Create() {
return new(HeapIndex_2) ActorRupee();
}
ARM ActorProfileRupee::ActorProfileRupee() :
ActorProfile(ActorId_Rupee) {
this->mUnk_04.pos.x = 0;
this->mUnk_04.pos.y = 0x556;
this->mUnk_04.pos.z = 0;
this->mUnk_04.size = 0x556;
}
ARM void ActorRupee::func_ov031_020e8d2c(ActorRef *pOutRef, const VecFx32 *pPos, u32 params, u32 unk_2C, ActorRef ref) {
ActorParams actorParams;
actorParams.mUnk_28.Reset();
actorParams.func_ov000_020975f8();
actorParams.mInitialPos.x = pPos->x;
actorParams.mInitialPos.y = pPos->y;
actorParams.mInitialPos.z = pPos->z;
actorParams.mParams[0] = params & 0xFF;
actorParams.mUnk_28 = ref;
actorParams.mUnk_2C = unk_2C;
Actor::func_ov000_020973f4(pOutRef, &data_ov000_020b539c_eur, ActorId_Rupee, &actorParams, 0);
}
ARM ActorRupee::ActorRupee() :
mUnk_94(0),
mUnk_96(0),
mUnk_98(0),
mUnk_9A(6),
mUnk_BC(0),
mUnk_C0(0),
mUnk_C4(this),
mUnk_E8(0),
mUnk_F0(0),
mUnk_F4(false) {
this->mUnk_9C.mUnk_04 = 0x13100;
this->mUnk_40 = &this->mUnk_C4;
}
// https://decomp.me/scratch/wunA4
ARM bool ActorRupee::vfunc_18(unk32 param1) {
if (this->func_ov031_020e9d54()) {
this->mUnk_30 = &data_ov031_02113478;
this->mUnk_34 = &data_ov031_02113478;
SET_FLAG(this->mFlags, ActorFlag_12);
}
if (this->mUnk_5C.mUnk_24 >= 0) {
if (this->func_ov000_02098a60(0)) {
return false;
}
if (this->mUnk_5C.mParams[1] == 0) {
this->SetState(ActorRupeeState_3);
} else {
this->SetState(ActorRupeeState_10);
}
return true;
}
switch (this->mUnk_5C.mUnk_2C) {
case 0:
this->mUnk_96 = 0x1E0;
this->mUnk_94 = 0;
{
VecFx32 vel;
vel.x = 0;
vel.y = 0;
vel.z = 0;
VecFx32_Copy(&vel, &this->mVel);
}
this->SetState(ActorRupeeState_0);
break;
case 1:
this->mUnk_96 = 0x1E0;
this->mUnk_94 = 0;
{
VecFx32 vel;
fx32 vx = gRandom.Next32(0x223) - 0x111;
vel.x = vx;
fx32 vy = gRandom.Next32(0x333) + 0x555;
vel.y = vy;
fx32 vz = gRandom.Next32(0x223) - 0x111;
vel.z = vz;
VecFx32_Copy(&vel, &this->mVel);
}
this->SetState(ActorRupeeState_0);
break;
case 2:
this->mUnk_96 = 0x1E0;
this->mUnk_94 = 0;
{
VecFx32 vel;
vel.x = 0;
vel.y = 0x800;
vel.z = 0;
this->mVel.x = vel.x;
this->mVel.y = vel.y;
this->mVel.z = vel.z;
}
this->SetState(ActorRupeeState_0);
break;
case 3:
break;
case 4:
this->SetState(ActorRupeeState_10);
break;
default:
break;
}
return true;
}
ARM void ActorRupee::func_ov031_020e8fec() {
switch (this->mUnk_5C.mParams[0]) {
case RupeeId_Green:
data_027e09a8->func_ov000_02071b30(0x73, &this->mPos, 0);
break;
case RupeeId_Blue:
data_027e09a8->func_ov000_02071b30(0x74, &this->mPos, 0);
break;
case RupeeId_Red:
data_027e09a8->func_ov000_02071b30(0x75, &this->mPos, 0);
break;
default:
break;
}
}
// non-matching (regalloc)
ARM void ActorRupee::func_ov031_020e9068() {
bool var_r4 = false;
switch (this->mUnk_5C.mParams[0]) {
case RupeeId_BigGreen:
case RupeeId_BigRed:
case RupeeId_Gold:
this->SetState(ActorRupeeState_5);
break;
default: {
ItemManager *pItemManager = data_027e0ce0->mUnk_2C;
pItemManager->GiveRupees(func_02017158(), false, true);
var_r4 = true;
break;
}
}
if (this->mUnk_5C.mUnk_24 >= 0 && this->mUnk_5C.mUnk_1A != 0) {
this->func_ov000_02098a88(0, 1);
}
this->func_ov031_020e8fec();
if (var_r4) {
this->func_ov000_020984d0();
}
}
ARM void ActorRupee::func_ov031_020e9108() {
VecFx32 vel;
vel.x = gRandom.Next32(0x19B);
vel.y = gRandom.Next32(0x19A);
vel.z = gRandom.Next32(0x19B);
vel.x -= 0xCD;
vel.y += 0x9A + 0x100;
vel.z -= 0xCD;
VecFx32_Copy(&vel, &this->mVel);
SET_FLAG(this->mFlags, ActorFlag_Visible);
}
ARM void ActorRupee::func_ov031_020e91a8() {
u32 sp0;
if (this->mUnk_50 < this->mUnk_52) {
this->mUnk_50++;
}
this->func_ov031_020e9b88();
if (!(this->mUnk_46 & 0x03)) {
return;
}
func_01fff05c(&sp0, data_027e0cd8->mUnk_0C, &this->mPos);
if (((sp0 >> 5) & 0x03) == 2) {
this->func_ov000_020984d0();
return;
}
this->SetState(ActorRupeeState_2);
}
ARM void ActorRupee::func_ov031_020e9234() {
this->mVel.x = 0;
this->mVel.y = 0;
this->mVel.z = 0;
SET_FLAG(this->mFlags, ActorFlag_Visible);
}
ARM void ActorRupee::func_ov031_020e9254() {
u32 sp0;
if (this->mUnk_50 < this->mUnk_52) {
this->mUnk_50++;
}
this->func_ov031_020e9be8();
if (!(this->mUnk_46 & 0x03)) {
return;
}
func_01fff05c(&sp0, data_027e0cd8->mUnk_0C, &this->mPos);
if (((sp0 >> 5) & 0x03) == 2) {
this->func_ov000_020984d0();
return;
}
this->SetState(ActorRupeeState_2);
}
ARM void ActorRupee::func_ov031_020e92e0() {
this->mVel.x = 0;
this->mVel.y = 0;
this->mVel.z = 0;
if (this->mUnk_96 - this->mUnk_94 > 180) {
this->mUnk_96 = 180;
this->mUnk_94 = 0;
}
}
// non-matching
ARM void ActorRupee::func_ov031_020e9310() {
u32 sp0;
if (this->mUnk_50 < this->mUnk_52) {
this->mUnk_50++;
}
switch (this->mUnk_EC) {
case 0:
if (data_027e0cd8->mUnk_0C->vfunc_28(&this->mPos, 1, 0) < this->mPos.y) {
this->mUnk_EC++;
}
break;
case 1:
this->func_ov031_020e9be8();
if (this->mUnk_46 & 3) {
this->mVel.x = 0;
this->mVel.y = 0;
this->mVel.z = 0;
func_01fff05c(&sp0, data_027e0cd8->mUnk_0C, &this->mPos);
if (((sp0 >> 5) & 3) != 2) {
this->mUnk_EC = 0;
} else {
this->func_ov000_020984d0();
}
}
break;
default:
break;
}
this->mUnk_44 = 3;
this->func_ov000_02098910(0, 0x10);
if (this->mUnk_46 & 3) {
return;
}
this->SetState(ActorRupeeState_1);
}
ARM void ActorRupee::func_ov031_020e9428() {}
ARM void ActorRupee::func_ov031_020e942c() {}
ARM void ActorRupee::func_ov031_020e9430() {}
ARM void ActorRupee::func_ov031_020e9434() {}
ARM void ActorRupee::func_ov031_020e9438() {
func_ov017_020bf99c();
this->mUnk_9C.func_ov000_02097bec();
}
ARM void ActorRupee::func_ov031_020e9450() {
this->func_ov017_020bf9c8(gpActorManager->func_01fff3b4(this->mUnk_BC));
VecFx32_Copy(&this->mPos, &this->mPrevPos);
VecFx32_Add(&this->mPos, &this->mVel, &this->mPos);
if (!GET_FLAG(this->mFlags, ActorFlag_5)) {
return;
}
this->mVel.x = 0;
this->mVel.y = 0;
this->mVel.z = 0;
this->mUnk_9C.mUnk_04 |= 0x1000;
this->SetState(ActorRupeeState_0);
}
ARM void ActorRupee::func_ov031_020e94d4() {
this->mUnk_52 = -1;
this->mUnk_50 = 0;
this->mVel.x = 0;
this->mVel.y = 0;
this->mVel.z = 0;
this->mUnk_4A[0] = 0;
this->mUnk_44 = 0;
this->mUnk_9C.func_ov000_02097bec();
UNSET_FLAG(this->mFlags, ActorFlag_Visible);
}
ARM void ActorRupee::func_ov031_020e951c() {
ItemId itemId;
if (data_027e09b8->func_01ffd420() != 0) {
return;
}
itemId = ItemId_None;
switch (this->mUnk_5C.mParams[0]) {
case RupeeId_Gold:
itemId = ItemId_BigGoldRupee;
break;
case RupeeId_BigGreen:
itemId = ItemId_BigGreenRupee;
break;
case RupeeId_BigRed:
itemId = ItemId_BigRedRupee;
break;
default:
break;
}
if (itemId != ItemId_None && !data_027e0d34->TryItemGive(itemId)) {
return;
}
this->func_ov000_020984d0();
}
ARM void ActorRupee::func_ov031_020e9598() {
this->mVel.x = 0;
this->mVel.y = 0;
this->mVel.z = 0;
}
ARM void ActorRupee::func_ov031_020e95ac() {}
ARM void ActorRupee::func_ov031_020e95b0() {
this->mVel.x = 0;
this->mVel.z = 0;
}
// non-matching
ARM void ActorRupee::func_ov031_020e95c0() {
Actor *pActor;
pActor = gpActorManager->func_01fff3b4(this->mUnk_C0);
if (pActor == NULL) {
this->SetState(ActorRupeeState_0);
return;
}
this->mPos.x = pActor->mPos.x;
this->mPos.y = pActor->mPos.y;
this->mPos.z = pActor->mPos.z;
}
ARM void ActorRupee::func_ov031_020e9610() {
this->mVel.x = 0;
this->mVel.y = 0;
this->mVel.z = 0;
}
ARM void ActorRupee::func_ov031_020e9624() {
this->mUnk_9A = 0x14;
this->mUnk_98 = 0x00;
}
ARM void ActorRupee::func_ov031_020e9638() {
this->mVel.x = 0;
this->mVel.y = 0;
this->mVel.z = 0;
UNSET_FLAG(this->mFlags, ActorFlag_Visible);
this->mUnk_C4.mUnk_04 = 0;
if (this->mUnk_5C.mParams[1] == 2) {
this->mUnk_4A[0] = 1;
data_027e0cec->func_ov000_0209ff8c(&this->mUnk_F0, 0xD00C, &this->mPos, 2);
} else {
this->mUnk_4A[0] = 0;
}
this->mPos.y -= FLOAT_TO_FX32(1.2);
}
// non-matching
ARM void ActorRupee::func_ov031_020e96bc() {
u16 sp0;
func_01ffedac(&sp0, &this->mPos);
if (func_ov031_0210af50(sp0, NULL) == 0) {
return;
}
this->SetState(ActorRupeeState_11);
}
ARM void ActorRupee::func_ov031_020e970c() {
this->mVel.x = 0;
this->mVel.y = 0;
this->mVel.z = 0;
SET_FLAG(this->mFlags, ActorFlag_Visible);
this->mUnk_4A[0] = 1;
this->mUnk_52 = -1;
this->mUnk_50 = 0;
}
// non-matching
ARM void ActorRupee::func_ov031_020e9740() {
u16 sp0;
unk32 sp4;
unk32 *psp4;
s32 temp_r2;
UnkStruct_027e0cd8_0c *temp_r0;
func_01ffedac(&sp0, &this->mPos);
sp4 = 0;
if (func_ov031_0210af50(sp0, &sp4) != 0) {
temp_r0 = data_027e0cd8->mUnk_0C;
temp_r2 = (sp4 - 0x800) + temp_r0->vfunc_28(&this->mPos, 0, 0);
if (this->mPos.y != temp_r2) {
this->mPos.y = temp_r2;
this->mUnk_52 = -1;
this->mUnk_50 = 0;
} else if (this->mUnk_50 == 8) {
this->SetState(ActorRupeeState_12);
}
} else {
temp_r0 = data_027e0cd8->mUnk_0C;
this->mPos.y = temp_r0->vfunc_28(&this->mUnk_5C.mInitialPos, 0, 0);
this->SetState(ActorRupeeState_12);
}
if (this->mUnk_50 < this->mUnk_52) {
this->mUnk_50++;
}
}
// non-matching
ARM void ActorRupee::func_ov031_020e9838() {
u16 sp2;
func_01ffedac(&sp2, &this->mPos);
this->mUnk_C4.mUnk_04 = 1;
func_ov031_0210b0e4(sp2, 0);
func_ov031_0210acd4(sp2);
func_ov031_0210acd4(sp2);
data_027e0cec->func_ov000_020a0110(&this->mUnk_F0);
}
// non-matching
ARM void ActorRupee::func_ov031_020e98c4() {
u16 sp0;
func_01ffedac(&sp0, &this->mPos);
func_ov031_0210b0e4(sp0, 1);
this->SetState(ActorRupeeState_1);
}
extern PTMF<ActorRupee> data_ov031_02113520[13];
ARM void ActorRupee::SetState(ActorState state) {
this->mState = state;
this->mUnk_52 = -1;
this->mUnk_50 = 0;
this->mUnk_EC = 0;
CALL_PTMF(PTMF<ActorRupee>, data_ov031_02113520[this->mState]);
}
extern "C" void func_01fff17c(unk16 *, UnkStruct_027e0ce0 *, unk32);
extern "C" void func_02018114(unk16 *, unk32);
extern PTMF<ActorRupee> data_ov031_02113588[13];
// non-matching
ARM void ActorRupee::vfunc_20() {
short sVar1;
unk16 uVar2;
unk16 uVar3;
int iVar4;
u32 uVar5;
int iVar7;
int iVar8;
unk16 uStack_16;
unk16 uStack_18;
unk16 uStack_1a;
short sStack_1c;
u16 uStack_1e;
u16 uStack_20;
VecFx32 test;
uStack_1a = 0;
uVar2 = 0x666;
uStack_16 = 0xFB33;
uStack_18 = uVar2;
func_01fff17c(&sStack_1c, data_027e0ce0, 0);
func_02018114(&uStack_1a, sStack_1c);
this->mUnk_C4.mUnk_08 = uStack_1a;
this->mUnk_C4.mUnk_0A = uStack_18;
this->mUnk_C4.mUnk_0C = uStack_16;
uStack_1a = 0;
uStack_18 = 0x666;
uStack_16 = 0;
this->mUnk_C4.mUnk_0E = 0;
this->mUnk_C4.mUnk_10 = 0x666;
sVar1 = this->mState;
test = this->mPos;
if (sVar1 != ActorRupeeState_5) {
iVar4 = (int) (short) this->mState;
}
this->mUnk_C4.mUnk_12 = 0;
this->mPrevPos = test;
uVar3 = uVar2;
if ((sVar1 != ActorRupeeState_5 && iVar4 != ActorRupeeState_10) && iVar4 != ActorRupeeState_11) {
if ((sVar1 != ActorRupeeState_6) && ((u16) this->mUnk_98 < (u16) this->mUnk_9A)) {
this->mUnk_98++;
}
uVar3 = uStack_18;
if ((u16) this->mUnk_9A <= (u16) this->mUnk_98) {
this->mUnk_3C = &this->mUnk_9C;
uStack_18 = uVar2;
this->func_ov000_020989e0();
uVar3 = uStack_18;
if ((this->mUnk_9C.mUnk_08 & 0x3FFFF) != 0) {
sVar1 = *(short *) &this->mUnk_9C.mUnk_1C;
switch (this->mUnk_9C.mUnk_1C) {
case 0x08:
case 0x10:
if ((this->mUnk_9C.mUnk_0C.type_index & 0x100) != 0) {
this->func_ov031_020e9068();
uVar3 = uStack_18;
}
break;
case 0x0C:
this->mUnk_BC = this->mUnk_9C.mUnk_0C;
this->mUnk_9C.mUnk_04 &= 0xFFFFEFFF;
this->SetState(ActorRupeeState_6);
uVar3 = uStack_18;
break;
default:
break;
}
}
}
}
CALL_PTMF(PTMF<ActorRupee>, data_ov031_02113588[this->mState]);
if (this->mUnk_5C.mUnk_24 < 0 && this->mState != ActorRupeeState_5) {
this->func_ov031_020e9d94();
}
if (this->mUnk_5C.mParams[1] != 0) {
sVar1 = this->mState;
if (!(sVar1 != ActorRupeeState_10 && sVar1 != ActorRupeeState_11 && sVar1 != ActorRupeeState_12)) {
func_01ffedac(&uStack_1e, &this->mPos);
func_ov031_0210b0e4(uStack_1e, 0);
} else {
func_01ffedac(&uStack_20, &this->mPos);
func_ov031_0210b0e4(uStack_20, 1);
}
}
}
ARM void ActorRupee::func_ov031_020e9b88() {
func_ov000_02098838();
VecFx32_Add(&this->mPos, &this->mVel, &this->mPos);
if (this->mUnk_5C.mInitialPos.y < this->mPos.y + this->mVel.y) {
this->mUnk_44 = 0x9C;
} else {
this->mUnk_44 = 0x9F;
}
if (this->func_ov000_02098910(0, 0x10) != 0) {
this->mVel.x = 0;
this->mVel.z = 0;
}
}
ARM void ActorRupee::func_ov031_020e9be8() {
func_ov000_02098838();
VecFx32_Add(&this->mPos, &this->mVel, &this->mPos);
if (this->mVel.y < 0) {
this->mUnk_44 = 3;
this->func_ov000_02098910(0, 0x10);
}
}
extern "C" void func_ov000_0205c1f0(unk32 *, unk16);
extern unk32 data_ov031_02110aa0[];
extern unk32 data_ov031_02113468[];
extern "C" void func_ov000_0205c204(unk32 *, VecFx32 *, unk32, unk32, unk32);
// non-matching
ARM void ActorRupee::vfunc_2C(unk32 param1) {
VecFx32 iStack_18;
VecFx32 iStack_28;
unk32 auStack_30[4];
s32 uVar2;
if (this->func_01fff5d0(param1, 0) == 0) {
return;
}
func_ov000_0205c1f0(auStack_30, data_ov031_02110aa0[this->mUnk_5C.mParams[0]]);
iStack_18 = this->mPos;
if (!this->func_ov031_020e9d54()) {
iStack_18.y += 0x800;
func_ov000_0205c204(auStack_30, &iStack_18, 0xB0A, 0x0A, 0x1F);
uVar2 = 0x333;
} else {
iStack_18.y += data_ov031_02113468[2];
func_ov000_0205c204(auStack_30, &iStack_18, data_ov031_02113468[1], data_ov031_02113468[1], 0x1F);
uVar2 = 0x4CD;
}
if (this->mState != ActorRupeeState_9) {
iStack_28.x = this->mPos.x;
iStack_28.y = this->mPos.y + 0x80;
iStack_28.z = this->mPos.z;
this->func_ov017_020bf5c4(&iStack_28, uVar2, uVar2, 0x1F, 0);
}
}
ARM bool ActorRupee::func_ov031_020e9d54() {
switch (this->mUnk_5C.mParams[0]) {
case RupeeId_BigGreen:
case RupeeId_BigRed:
case RupeeId_Gold:
case RupeeId_7:
return true;
default:
break;
}
return false;
}
// non-matching
ARM void ActorRupee::func_ov031_020e9d94() {
s32 temp_r0_2;
s32 var_r0;
s32 var_r1;
bool var_r1_2;
u16 temp_r0;
u32 temp_r1;
if (this->func_ov031_020e9e5c()) {
SET_FLAG(this->mFlags, ActorFlag_Visible);
return;
}
if (!this->mUnk_F4) {
if (this->mUnk_94 < this->mUnk_96) {
this->mUnk_94++;
var_r1 = 0;
} else {
var_r1 = 1;
}
if (var_r1 == 0) {
return;
}
this->mUnk_F4 = 1;
this->mUnk_96 = 0x3C;
this->mUnk_94 = 0;
return;
}
temp_r0 = this->mUnk_94;
temp_r1 = temp_r0 >> 0x1F;
if ((this->mUnk_94 & 7) < 4) {
UNSET_FLAG(this->mFlags, ActorFlag_Visible);
} else {
SET_FLAG(this->mFlags, ActorFlag_Visible);
}
if (this->mUnk_94 < this->mUnk_96) {
var_r1_2 = 0;
this->mUnk_94++;
} else {
var_r1_2 = 1;
}
if (var_r1_2 == 0) {
return;
}
this->func_ov000_020984d0();
}
// non-matching (and awful...)
ARM bool ActorRupee::func_ov031_020e9e5c() {
short sVar1;
bool bVar8;
bool bVar2;
bool bVar3;
bool bVar4;
bool bVar5;
bool bVar6;
bool bVar7;
sVar1 = this->mState;
bVar6 = true;
bVar5 = true;
bVar4 = true;
bVar3 = true;
bVar2 = true;
bVar7 = true;
bVar8 = true;
if ((sVar1 != ActorRupeeState_6 && sVar1 != ActorRupeeState_7)) {
bVar2 = false;
}
if ((!bVar2) && (sVar1 != ActorRupeeState_3)) {
bVar8 = false;
}
if ((!bVar8) && (sVar1 != ActorRupeeState_8)) {
bVar3 = false;
}
if ((!bVar3) && (sVar1 != ActorRupeeState_9)) {
bVar4 = false;
}
if ((!bVar4) && (sVar1 != ActorRupeeState_10)) {
bVar5 = false;
}
if ((!bVar5) && (sVar1 != ActorRupeeState_11)) {
bVar6 = false;
}
if (!(bVar6) && (sVar1 != ActorRupeeState_12)) {
bVar7 = false;
}
return bVar7;
}
ARM ActorRupee_C4::ActorRupee_C4(Actor *param1) :
Actor_C4(param1) {
this->mUnk_20 = param1;
this->mUnk_04 = 1;
}
ARM bool ActorRupee_C4::vfunc_00(ActorRef ref, unk32 param2) {
if (param2 != 0) {
ActorRupee *pRupee = this->GetActorPtr<ActorRupee>();
pRupee->mUnk_C0 = ref.Get32();
pRupee->SetState(ActorRupeeState_7);
}
return this->Actor_C4::vfunc_00(ref, param2);
}
ARM void ActorRupee_C4::vfunc_04() {
this->GetActorPtr<ActorRupee>()->SetState(ActorRupeeState_8);
this->Actor_C4::vfunc_04();
}
ARM void ActorRupee_C4::vfunc_0C(unk32 param1) {
this->GetActorPtr<ActorRupee>()->SetState(ActorRupeeState_1);
this->Actor_C4::vfunc_0C(param1);
}
ARM void ActorRupee_C4::vfunc_08() {
this->GetActorPtr<ActorRupee>()->func_ov031_020e9068();
this->Actor_C4::vfunc_08();
}
ARM ActorRupee::~ActorRupee() {}