mirror of
https://github.com/zeldaret/st
synced 2026-10-07 21:31:07 -04:00
6d7abbdfec4a5159431278a6027c0b1d8580aa20
CourseExec Part 2) (#155)
* UnkStruct_027e09b4_017 (part 1?) OK * code_020c0b24_017 68% * rename file * AdventureModeManager_15C_20_00_017 96% * AdventureModeManager_15C_017 OK * match remaining .init, .ctor and .bss * fix build issues on other versions * UnkStruct_027e0cec_017 OK * UnkStruct_027e0cf8_017 OK * UnkStruct_ov024_020d86a0_017 OK * UnkStruct_027e09c0_017 OK * UnkStruct_027e0cec_18_017 OK * fix other versions build * code_020c201c_017 OK * SaveManager_017 OK * remove extern "C"s * port progression to the other versions * ninja format * fix regressions
The Legend of Zelda: Spirit Tracks

Work in progress! This project aims to recreate source code for The Legend of Zelda: Spirit Tracks by decompiling its code by hand. The repository does not contain assets or assembly code. To build the ROM, you must own an existing copy of the game to extract assets from.
It builds the following versions:
| Name | Description | SHA1 Hash of input ROM(s) |
|---|---|---|
| jp | Japan Revision 0 | eaee3602b8a2235211b2e20cdcd4cb357956a264 |
| eur | Europe Revision 0 | 9e99cc803a14ce038eb908db585431f8254f09ee |
| eur1 | Europe Revision 1 | dcb221a89acb894503a461c2c7d4cfdad9a06b68b9096f46e9163750a9e3f6c2fc0758e6094b61354efbff9a263fe622f3f7e7cfb7bea8046b86e57d |
| usa | USA Revision 0 | 1f0921b5e99db9d92d24710f1b004e4f3c997b73 |
The default version is eur, i.e. the Europe Revision 0 ROM.
How to install
See INSTALL.md for instructions on how to install the project.
Contribution
A work in progress, but CONTRIBUTING.md has guidelines for how to get started and contribute to the project. Make sure to follow instructions on installation first.
Documentation
See /docs for documentation about the game and other useful information about the project.
Languages
C++
89.7%
C
6.6%
Python
3.6%