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* Decompile func_ov063_0215c250 and func_ov063_0215c290 * Decompile ActorUnkRMSF::~ActorUnkRMSF Unsure what the added ldr/str instructions are * Update func_ov063_0215c250 and func_ov063_0215c290 with right classes * chore: Tidy up code using the right functions * feat: Duplicate code for jp version * feat: Add placeholder parent class to match dtors * fix: Update the handling of jp version * fix: Remove dup code and rename symbols * fix: Rename vfuncs * feat: Rename more symbols and add member to match class size * chore: Remove autogen comments at the top of files * feat: Fix reloc and unify used functions with RMSD * fix: Rename vfuncs to the right id
The Legend of Zelda: Spirit Tracks

Work in progress! This project aims to recreate source code for The Legend of Zelda: Spirit Tracks by decompiling its code by hand. The repository does not contain assets or assembly code. To build the ROM, you must own an existing copy of the game to extract assets from.
Note
The project targets the European and Japanese versions, and other versions might be supported later.
How to install
See INSTALL.md for instructions on how to install the project.
Contribution
A work in progress, but CONTRIBUTING.md has guidelines for how to contribute to the project.
Documentation
See /docs for documentation about the game.
Languages
C++
89.9%
C
6.7%
Python
3.4%