mirror of
https://github.com/zeldaret/st
synced 2026-06-30 11:31:44 -04:00
6ea40b4493
* Decompile func_ov063_0215c250 and func_ov063_0215c290 * Decompile ActorUnkRMSF::~ActorUnkRMSF Unsure what the added ldr/str instructions are * Update func_ov063_0215c250 and func_ov063_0215c290 with right classes * chore: Tidy up code using the right functions * feat: Duplicate code for jp version * feat: Add placeholder parent class to match dtors * fix: Update the handling of jp version * fix: Remove dup code and rename symbols * fix: Rename vfuncs * feat: Rename more symbols and add member to match class size * chore: Remove autogen comments at the top of files * feat: Fix reloc and unify used functions with RMSD * fix: Rename vfuncs to the right id
57 lines
1.2 KiB
C++
57 lines
1.2 KiB
C++
#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "Actor/ActorUnkRMSD.hpp"
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#include "Render/ModelRender.hpp"
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#include "global.h"
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#include "nns/g3d/g3d.h"
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#include "types.h"
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class ActorUnkRMSF_C4 : public Actor_C4 {
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public:
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ActorUnkRMSF_C4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0C(unk32 param1) override;
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};
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class ActorUnkRMSF_Base : public Actor {
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public:
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/* 00 (base) */
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/* 94 */ ModelRender mUnk_94;
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/* F4 */ ModelRender mUnk_F4;
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/* 154 */ unk32 mUnk_154;
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/* 158 */
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ActorUnkRMSF_Base();
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};
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class ActorUnkRMSF : public ActorUnkRMSBase {
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public:
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/* 00 (base) */
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/* 158 */
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ActorUnkRMSF();
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/* 4C */ virtual ~ActorUnkRMSF() override;
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/* 50 */
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/* 54 */ virtual G3d_Model *vfunc_54(void);
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/* 58 */ virtual G3d_Model *vfunc_58(void);
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};
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class ActorProfileUnkRMSF : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileUnkRMSF();
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~ActorProfileUnkRMSF();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkRMSF *GetProfile();
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};
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