Files
st/include/Actor/ActorUnkRMSF.hpp
T
Mityno 6ea40b4493 Decompiling ActorUnkRSMF (#73)
* Decompile func_ov063_0215c250 and func_ov063_0215c290

* Decompile ActorUnkRMSF::~ActorUnkRMSF

Unsure what the added ldr/str instructions are

* Update func_ov063_0215c250 and func_ov063_0215c290 with right classes

* chore: Tidy up code using the right functions

* feat: Duplicate code for jp version

* feat: Add placeholder parent class to match dtors

* fix: Update the handling of jp version

* fix: Remove dup code and rename symbols

* fix: Rename vfuncs

* feat: Rename more symbols and add member to match class size

* chore: Remove autogen comments at the top of files

* feat: Fix reloc and unify used functions with RMSD

* fix: Rename vfuncs to the right id
2026-06-29 20:30:10 +02:00

57 lines
1.2 KiB
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "Actor/ActorUnkRMSD.hpp"
#include "Render/ModelRender.hpp"
#include "global.h"
#include "nns/g3d/g3d.h"
#include "types.h"
class ActorUnkRMSF_C4 : public Actor_C4 {
public:
ActorUnkRMSF_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkRMSF_Base : public Actor {
public:
/* 00 (base) */
/* 94 */ ModelRender mUnk_94;
/* F4 */ ModelRender mUnk_F4;
/* 154 */ unk32 mUnk_154;
/* 158 */
ActorUnkRMSF_Base();
};
class ActorUnkRMSF : public ActorUnkRMSBase {
public:
/* 00 (base) */
/* 158 */
ActorUnkRMSF();
/* 4C */ virtual ~ActorUnkRMSF() override;
/* 50 */
/* 54 */ virtual G3d_Model *vfunc_54(void);
/* 58 */ virtual G3d_Model *vfunc_58(void);
};
class ActorProfileUnkRMSF : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkRMSF();
~ActorProfileUnkRMSF();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkRMSF *GetProfile();
};