Files
st/include/Actor/ActorRupee.hpp
T
Yanis 8490ce55c3 Make hex number case more consistent (#83)
* consistent hex in vfunc names

* consistent hex in code

* Actor_c4 -> Actor_C4, Actor_9c -> Actor_9C
2026-06-17 22:34:56 +02:00

131 lines
3.4 KiB
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorManager.hpp"
#include "Actor/ActorProfile.hpp"
#include "Actor/Actor_Derived1.hpp"
#include "Player/PlayerGet.hpp"
#include "types.h"
typedef u32 RupeeId;
enum RupeeId_ {
/* 0 */ RupeeId_Green,
/* 1 */ RupeeId_Blue,
/* 2 */ RupeeId_Red,
/* 3 */ RupeeId_BigGreen,
/* 4 */ RupeeId_BigRed,
/* 5 */ RupeeId_Gold,
/* 6 */ RupeeId_6,
/* 7 */ RupeeId_7,
};
enum ActorRupeeState_ {
ActorRupeeState_0 = 0,
ActorRupeeState_1 = 1,
ActorRupeeState_2 = 2,
ActorRupeeState_3 = 3,
ActorRupeeState_4 = 4,
ActorRupeeState_5 = 5,
ActorRupeeState_6 = 6,
ActorRupeeState_7 = 7,
ActorRupeeState_8 = 8,
ActorRupeeState_9 = 9,
ActorRupeeState_10 = 10,
ActorRupeeState_11 = 11,
ActorRupeeState_12 = 12,
ActorRupeeState_Max,
};
class ActorRupee_C4 : public Actor_C4 {
public:
ActorRupee_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorRupee : public Actor {
public:
/* 00 (base) */
/* 94 */ u16 mUnk_94;
/* 96 */ u16 mUnk_96;
/* 98 */ u16 mUnk_98;
/* 9A */ u16 mUnk_9A;
/* 9C */ Actor_9C mUnk_9C;
/* A0 */ unk32 mUnk_A0;
/* A4 */ unk32 mUnk_A4;
/* A8 */ unk32 mUnk_A8;
/* AC */ unk32 mUnk_AC;
/* B0 */ unk32 mUnk_B0;
/* B4 */ unk32 mUnk_B4;
/* B8 */ unk32 mUnk_B8;
/* BC */ ActorRef mUnk_BC;
/* C0 */ ActorRef mUnk_C0;
/* C4 */ ActorRupee_C4 mUnk_C4;
/* E8 */ unk32 mUnk_E8;
/* EC */ s16 mUnk_EC;
/* F0 */ UnkStruct_PlayerGet_ec mUnk_F0;
/* F4 */ bool mUnk_F4;
/* F5 */ unk8 mUnk_F5;
/* F6 */ unk8 mUnk_F6;
/* F7 */ unk8 mUnk_F7;
/* F8 */
ActorRupee();
/* 18 */ virtual bool vfunc_18(unk32 param1) override;
/* 20 */ virtual void vfunc_20() override;
/* 2C */ virtual void vfunc_2C(unk32 param1) override;
/* 4C */ virtual ~ActorRupee() override;
void func_ov031_020e8fec();
void func_ov031_020e9068();
void func_ov031_020e9108();
void func_ov031_020e91a8();
void func_ov031_020e9234();
void func_ov031_020e9254();
void func_ov031_020e92e0();
void func_ov031_020e9310();
void func_ov031_020e9428();
void func_ov031_020e942c();
void func_ov031_020e9430();
void func_ov031_020e9434();
void func_ov031_020e9438();
void func_ov031_020e9450();
void func_ov031_020e94d4();
void func_ov031_020e951c();
void func_ov031_020e9598();
void func_ov031_020e95ac();
void func_ov031_020e95b0();
void func_ov031_020e95c0();
void func_ov031_020e9610();
void func_ov031_020e9624();
void func_ov031_020e9638();
void func_ov031_020e96bc();
void func_ov031_020e970c();
void func_ov031_020e9740();
void func_ov031_020e9838();
void func_ov031_020e98c4();
void SetState(ActorState state);
void func_ov031_020e9b88();
void func_ov031_020e9be8();
bool func_ov031_020e9d54();
void func_ov031_020e9d94();
bool func_ov031_020e9e5c();
static void func_ov031_020e8d2c(ActorRef *pOutRef, const VecFx32 *pPos, u32 params, u32 unk_2C, ActorRef ref);
};
class ActorProfileRupee : public ActorProfile {
public:
/* 00 (base) */
ActorProfileRupee();
/* 0C */ virtual Actor *Create();
static ActorProfileRupee *GetProfile();
};