Files
st/include/Actor/ActorUnkMABL.hpp
T
Yanis 8490ce55c3 Make hex number case more consistent (#83)
* consistent hex in vfunc names

* consistent hex in code

* Actor_c4 -> Actor_C4, Actor_9c -> Actor_9C
2026-06-17 22:34:56 +02:00

74 lines
2.0 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
class ActorUnkMABL_C4 : public Actor_C4 {
public:
ActorUnkMABL_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkMABL : public Actor {
public:
/* 00 (base) */
/* 94 */
ActorUnkMABL();
/* 4C */ virtual ~ActorUnkMABL() override;
void func_ov075_0215e324(void);
void func_ov075_0215e684(void);
void func_ov075_0215e738(void);
void func_ov075_0215e7c4(void);
void func_ov075_0215ea28(void);
void func_ov075_0215ecc4(void);
void func_ov075_0215ee20(void);
void func_ov075_0215eeac(void);
void func_ov075_0215f0dc(void);
void func_ov075_0215f16c(void);
void func_ov075_0215f47c(void);
void func_ov075_0215f508(void);
void func_ov075_0215f6d8(void);
void func_ov075_0215f99c(void);
void func_ov075_0215fa9c(void);
void func_ov075_0215fb2c(void);
void func_ov075_0215fcb0(void);
void func_ov075_0215fdf4(void);
void func_ov075_02160034(void);
void func_ov075_02160134(void);
void func_ov075_02160208(void);
void func_ov075_02160288(void);
void func_ov075_021602a8(void);
void func_ov075_02160320(void);
void func_ov075_021603c0(void);
void func_ov075_02160454(void);
void func_ov075_02160524(void);
void func_ov075_021605d8(void);
void func_ov075_021606e0(void);
void func_ov075_02160704(void);
void func_ov075_02160714(void);
void func_ov075_0216071c(void);
};
class ActorProfileUnkMABL : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkMABL();
~ActorProfileUnkMABL();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkMABL *GetProfile();
};