mirror of
https://github.com/zeldaret/st
synced 2026-06-18 07:25:26 -04:00
8490ce55c3
* consistent hex in vfunc names * consistent hex in code * Actor_c4 -> Actor_C4, Actor_9c -> Actor_9C
48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkRBFR_C4 : public Actor_C4 {
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public:
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ActorUnkRBFR_C4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0C(unk32 param1) override;
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};
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class ActorUnkRBFR : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkRBFR();
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/* 4C */ virtual ~ActorUnkRBFR() override;
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void func_ov078_0215ce24(void);
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void func_ov078_0215ce38(void);
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void func_ov078_0215ced0(void);
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void func_ov078_0215cee8(void);
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void func_ov078_0215cefc(void);
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void func_ov078_0215cf7c(void);
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};
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class ActorProfileUnkRBFR : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileUnkRBFR();
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~ActorProfileUnkRBFR();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkRBFR *GetProfile();
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};
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