mirror of
https://github.com/zeldaret/st
synced 2026-06-18 07:25:26 -04:00
8490ce55c3
* consistent hex in vfunc names * consistent hex in code * Actor_c4 -> Actor_C4, Actor_9c -> Actor_9C
50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkSNOW_C4 : public Actor_C4 {
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public:
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ActorUnkSNOW_C4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0C(unk32 param1) override;
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};
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class ActorUnkSNOW : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkSNOW();
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/* 4C */ virtual ~ActorUnkSNOW() override;
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void func_ov094_0216db6c(void);
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void func_ov094_0216dc1c(void);
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void func_ov094_0216dc4c(void);
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void func_ov094_0216dd08(void);
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void func_ov094_0216dd1c(void);
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void func_ov094_0216dd30(void);
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void func_ov094_0216dd98(void);
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void func_ov094_0216dda8(void);
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};
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class ActorProfileUnkSNOW : public ActorProfile {
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public:
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/* 00 (base) */
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ActorProfileUnkSNOW();
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~ActorProfileUnkSNOW();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkSNOW *GetProfile();
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};
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