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https://github.com/zeldaret/st
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1a098fe4b9
* feat: decompiling ActorUnkSnow * feat: rename function to vfunc_18 * refactor: remove unused ActorUnkSWON_c4 * refactor: use union field Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com> * mark as completed and match jp * fix build issues --------- Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com>
30 lines
548 B
C++
30 lines
548 B
C++
#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkSWON : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkSWON();
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/* 18 */ virtual bool vfunc_18(unk32 param_1) override;
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/* 4C */ virtual ~ActorUnkSWON() override;
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};
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class ActorProfileUnkSWON : public ActorProfile {
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public:
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/* 00 (base) */
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ActorProfileUnkSWON();
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~ActorProfileUnkSWON();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkSWON *GetProfile();
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};
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