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https://github.com/zeldaret/st
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69ef244371
* merge headers from nitro decomp * cleanup: use inlines from g2.h and gx.h when changing registers * cleanup: remove externs declarations in source files
19 lines
400 B
C++
19 lines
400 B
C++
#pragma once
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#include "math.hpp"
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#include "types.h"
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// incomplete
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class PlayerActor {
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public:
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/* 00 */ VecFx32 mPos;
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/* 0C */ VecFx32 mPrevPos;
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/* 18 */ VecFx32 mVel;
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/* 24 */ VecFx32 mAccel;
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/* 30 */ u16 mAngle;
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/* 32 */ u8 mInvincibilityTimer;
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/* 33 */ u8 mInvincibilityIconTimer; // the blinking icon on top-screen
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void func_ov001_020bc820(); // TODO: params
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};
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