Files
st/include/math.hpp
T
Yanis 69ef244371 Merge headers from nitro decomp (#69)
* merge headers from nitro decomp

* cleanup: use inlines from g2.h and gx.h when changing registers

* cleanup: remove externs declarations in source files
2026-05-25 02:55:16 +02:00

309 lines
5.6 KiB
C++

#pragma once
#include <nitro/math.h>
extern "C" {
//! TODO: find a way to remove that
typedef union Vec2sC {
struct {
/* 0 */ s16 x;
/* 2 */ s16 y;
/* 4 */
};
s16 coords[2];
} Vec2sC;
}
union Vec2s {
struct {
/* 0 */ s16 x;
/* 2 */ s16 y;
/* 4 */
};
s16 coords[2];
void operator=(const Vec2s &from) {
this->x = from.x;
this->y = from.y;
}
Vec2s() {}
Vec2s(s16 X, s16 Y) {
x = X;
y = Y;
}
};
#define Vec2s_CopyAdd(a, b, dst) Vec2_CopyAdd(Vec2s, a, b, dst)
#define Vec2s_CopySub(a, b, dst) Vec2_CopySub(Vec2s, a, b, dst)
#define Vec2s_Set(a, dst) Vec2_Set(a, dst)
static inline void Vec2s_Clear(Vec2s *dst) {
Vec2s empty;
empty.x = 0;
empty.y = 0;
#if __MWERKS__
dst->coords = empty.coords;
#else
dst->x = empty.x;
dst->y = empty.y;
#endif
}
static inline void Vec2s_Add(const Vec2s *a, const Vec2s *b, Vec2s *dst) {
s16 x = a->x + b->x;
s16 y = a->y + b->y;
dst->x = x;
dst->y = y;
}
static inline void Vec2s_Sub(const Vec2s *a, const Vec2s *b, Vec2s *dst) {
s16 x = a->x - b->x;
s16 y = a->y - b->y;
dst->x = x;
dst->y = y;
}
//! TODO: Vec2s_OffsetAdd and Vec2s_OffsetAdd2 are probably fake?
static inline void Vec2s_OffsetAdd(Vec2s *a, Vec2s *b, Vec2s *c, Vec2s *dst) {
s16 y;
s16 x;
y = a->y + b->y;
x = a->x + b->x;
x += c->x;
y += c->y;
dst->x = x;
dst->y = y;
}
static inline void Vec2s_OffsetAdd2(Vec2s *a, Vec2s *b, Vec2s *c, Vec2s *dst) {
s16 y;
s16 x;
y = a->y + b->y;
x = a->x + b->x;
y += c->y;
x += c->x;
dst->x = x;
dst->y = y;
}
static inline void Vec2s_Copy(const Vec2s *a, Vec2s *dst) {
#if __MWERKS__
dst->coords = a->coords;
#else
dst->x = a->x;
dst->y = a->y;
#endif
}
union Vec2us {
struct {
/* 0 */ u16 x;
/* 2 */ u16 y;
/* 4 */
};
u16 coords[2];
void operator=(const Vec2us &from) {
this->x = from.x;
this->y = from.y;
}
Vec2us() {}
Vec2us(u16 X, u16 Y) {
x = X;
y = Y;
}
};
#define Vec2us_CopyAdd(a, b, dst) Vec2_CopyAdd(Vec2us, a, b, dst)
#define Vec2us_CopySub(a, b, dst) Vec2_CopySub(Vec2us, a, b, dst)
#define Vec2us_Set(a, dst) Vec2_Set(a, dst)
static inline void Vec2us_Clear(Vec2us *dst) {
Vec2us empty;
empty.x = 0;
empty.y = 0;
#if __MWERKS__
dst->coords = empty.coords;
#else
dst->x = empty.x;
dst->y = empty.y;
#endif
}
static inline void Vec2us_Add(const Vec2us *a, const Vec2us *b, Vec2us *dst) {
u16 x = a->x + b->x;
u16 y = a->y + b->y;
dst->x = x;
dst->y = y;
}
static inline void Vec2us_Sub(const Vec2us *a, const Vec2us *b, Vec2us *dst) {
u16 x = a->x - b->x;
u16 y = a->y - b->y;
dst->x = x;
dst->y = y;
}
static inline void Vec2us_Copy(const Vec2us *a, Vec2us *dst) {
#if __MWERKS__
dst->coords = a->coords;
#else
dst->x = a->x;
dst->y = a->y;
#endif
}
union Vec2b {
struct {
/* 0 */ u8 x;
/* 2 */ u8 y;
/* 4 */
};
u8 coords[2];
void operator=(const Vec2b &from) {
this->x = from.x;
this->y = from.y;
}
Vec2b() {}
Vec2b(u8 X, u8 Y) {
x = X;
y = Y;
}
};
#define Vec2b_CopyAdd(a, b, dst) Vec2_CopyAdd(Vec2b, a, b, dst)
#define Vec2b_CopySub(a, b, dst) Vec2_CopySub(Vec2b, a, b, dst)
#define Vec2b_Set(a, dst) Vec2_Set(a, dst)
static inline void Vec2b_Clear(Vec2b *dst) {
Vec2b empty;
empty.x = 0;
empty.y = 0;
#if __MWERKS__
dst->coords = empty.coords;
#else
dst->x = empty.x;
dst->y = empty.y;
#endif
}
static inline void Vec2b_Add(const Vec2b *a, const Vec2b *b, Vec2b *dst) {
u8 x = a->x + b->x;
u8 y = a->y + b->y;
dst->x = x;
dst->y = y;
}
static inline void Vec2b_Sub(const Vec2b *a, const Vec2b *b, Vec2b *dst) {
u8 x = a->x - b->x;
u8 y = a->y - b->y;
dst->x = x;
dst->y = y;
}
static inline void Vec2b_Copy(const Vec2b *a, Vec2b *dst) {
#if __MWERKS__
dst->coords = a->coords;
#else
dst->x = a->x;
dst->y = a->y;
#endif
}
union Vec2pCpp {
struct {
/* 0 */ fx32 x;
/* 4 */ fx32 y;
/* 8 */
};
fx32 coords[2];
void operator=(const Vec2pCpp &from) {
this->x = from.x;
this->y = from.y;
}
Vec2pCpp() {}
Vec2pCpp(fx32 X, fx32 Y) {
x = X;
y = Y;
}
};
#define Vec2pCpp_CopyAdd(a, b, dst) Vec2_CopyAdd(Vec2pCpp, a, b, dst)
#define Vec2pCpp_CopySub(a, b, dst) Vec2_CopySub(Vec2pCpp, a, b, dst)
#define Vec2pCpp_Set(a, dst) Vec2_Set(a, dst)
static inline void Vec2pCpp_Clear(Vec2pCpp *dst) {
Vec2pCpp empty;
empty.x = 0;
empty.y = 0;
#if __MWERKS__
dst->coords = empty.coords;
#else
dst->x = empty.x;
dst->y = empty.y;
#endif
}
static inline void Vec2pCpp_Add(const Vec2pCpp *a, const Vec2pCpp *b, Vec2pCpp *dst) {
fx32 x = a->x + b->x;
fx32 y = a->y + b->y;
dst->x = x;
dst->y = y;
}
static inline void Vec2pCpp_Sub(const Vec2pCpp *a, const Vec2pCpp *b, Vec2pCpp *dst) {
fx32 x = a->x - b->x;
fx32 y = a->y - b->y;
dst->x = x;
dst->y = y;
}
static inline void Vec2pCpp_Copy(const Vec2pCpp *a, Vec2pCpp *dst) {
#if __MWERKS__
dst->coords = a->coords;
#else
dst->x = a->x;
dst->y = a->y;
#endif
}
//! TODO: remove
extern "C" static inline Vec2s *Vec2s_New(s16 x, s16 y) {
Vec2s vec;
vec.x = x;
vec.y = y;
return &vec;
}
//! TODO: remove
extern "C" static inline Vec2s *Vec2s_GetCopy(Vec2s *src) {
Vec2s vec;
vec.x = src->x;
vec.y = src->y;
return &vec;
}