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https://github.com/zeldaret/st
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8d759ee331
* run ninja format * delink what's left from overlay 1 (except dsprotect) * fix regressions * UnkStruct_027e0ce0_1C_001 97% * UnkStruct_0204a110_001 OK * UnkStruct_ov024_020d86a0_001 OK * UnkStruct_ov000_020b50c0_001 OK * GameModeCreate OK * AdventureModeManager_001 OK * GameModeAdventure_001 OK * AdventureModeManager_001 OKn't because weak issues * ZeldaCollisionBinary OK * UnkStruct_027e09c0_001 OK * UnkStruct_ov000_020b504c_001 OK * UnkStruct_ov000_02067bc4.hpp -> UnkStruct_ov000_020b504c.hpp * match overlay 97 * match overlay 100 * run ninja format
27 lines
688 B
C++
27 lines
688 B
C++
#pragma once
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#include "Game/GameMode.hpp"
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#include "global.h"
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#include "types.h"
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class GameModeAdventure : public GameModeBase {
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public:
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/* 00 (base) */
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/* 04 */
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GameModeAdventure();
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// data_ov024_020d7b68 vtable
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/* 00 */ virtual ~GameModeAdventure() override;
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/* 08 */ virtual void vfunc_08() override; // Init
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/* 0C */ virtual void vfunc_0C() override; // Update
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/* 10 */ virtual void vfunc_10() override;
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/* 14 */ virtual void vfunc_14() override;
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/* 18 */ virtual void vfunc_18() override;
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/* 1C */ virtual void vfunc_1C() override;
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/* 20 */ virtual void vfunc_20() override;
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// overlay 1
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static GameModeBase *Create();
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};
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