mirror of
https://github.com/zeldaret/st
synced 2026-08-05 17:43:43 -04:00
8d759ee331
* run ninja format * delink what's left from overlay 1 (except dsprotect) * fix regressions * UnkStruct_027e0ce0_1C_001 97% * UnkStruct_0204a110_001 OK * UnkStruct_ov024_020d86a0_001 OK * UnkStruct_ov000_020b50c0_001 OK * GameModeCreate OK * AdventureModeManager_001 OK * GameModeAdventure_001 OK * AdventureModeManager_001 OKn't because weak issues * ZeldaCollisionBinary OK * UnkStruct_027e09c0_001 OK * UnkStruct_ov000_020b504c_001 OK * UnkStruct_ov000_02067bc4.hpp -> UnkStruct_ov000_020b504c.hpp * match overlay 97 * match overlay 100 * run ninja format
24 lines
454 B
C++
24 lines
454 B
C++
#pragma once
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#include "Game/GameMode.hpp"
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#include "Unknown/UnkStruct_0204a060.hpp"
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#include "global.h"
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#include "types.h"
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class GameModeContactMode : public GameModeBase {
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public:
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/* 00 (base) */
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/* 04 */ STRUCT_PAD(0x04, 0x20);
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/* 20 */
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GameModeContactMode();
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/* 00 */ virtual ~GameModeContactMode() override;
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// overlay 1
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static GameModeBase *Create();
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// overlay 23
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static GameModeBase *CreateInstance();
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};
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