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https://github.com/zeldaret/st
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9987fee73adb5d2725077e0904c3a739ee7bf525
* feat: begin decompilation of UnkTsub * refactor: rename mapobject * feat: delink * feat: introduce virtual functions * fix: rename map object in jp delink * feat: match 91% of the mapobject * feat: increate .data match * refactor: rename ModelRender2 with its vtable address * style: remove empty lines * refactor: change magic value
The Legend of Zelda: Spirit Tracks

Work in progress! This project aims to recreate source code for The Legend of Zelda: Spirit Tracks by decompiling its code by hand. The repository does not contain assets or assembly code. To build the ROM, you must own an existing copy of the game to extract assets from.
Note
The project targets the European and Japanese versions, and other versions might be supported later.
How to install
See INSTALL.md for instructions on how to install the project.
Contribution
A work in progress, but CONTRIBUTING.md has guidelines for how to contribute to the project.
Documentation
See /docs for documentation about the game.
Languages
C++
90.2%
C
6.5%
Python
3.3%