Files
st/include/Actor/ActorUnkGYAM.hpp
T
Alessevan f66583c194 Decompile ActorUnkAROW (83%) (#70)
* refactor: unknown arow actor to arrow

* refactor: rename ActorUnkArow_c4 and remove warning

* refactor: rename class in system files

* feat: match actorprofilearrow

* feat: progress decompilation

* feat: rename actor to ActorShotArrow

* feat: change mangled name

* feat: decompile some functions and mark unmatched functions as non-matching

* feat: progress

* feat: decompiling function 020f206c

* feat: change two fields for struct padding

* feat: remove non-matching comment on matched function

* feat: decompiling function 020f20bc

* refactor: fix .bss mangled names

* feat: decompiling 020f2134

* feat: decompiling func_ov031_020f2160

* feat: matching function func_ov031_020f21dc

* feat: use correct mangled names in jp version

* fix: change back arm9/delinks in eur version

* feat: non-matching function 020f1a64

* feat: decompile 020f2270

* feat: decompile function 020f2280

* feat: uncompile func_ov031_020f229c

* feat: match 020f22d4 add UnkSystem{4,5} as fields

* feat: reverse 020f2b8c

* feat: 020f2bbc

* feat: 020f2bec

* feat: 020f3304

* style: explicitly indicate floating values when using FLOAT_TO_Q20

* style: move external function to the top

* feat: begin of 020f3258

* feat: decompile 020f32c4

* feat: propagate mangled names changes to japan version

* feat: begin decompilation of func_ov031_020f370c

* feat: begin weird decompilation of func_ov031_020f3d4c

* feat: decompile function 020f3d04

* feat: better matching

* feat: matching function func_ov031_020f2214

* feat: decompile the function 020f3258

* feat: increase matched code

* feat: decompile function func_ov031_020f2794

* feat: decompile function func_ov031_020f18bc

* feat: decompile almost all func_ov031_020f195c

* feat: decompile 3/4 of func_ov031_020f173c

* refactor: change back function's return type to void

* feat: begin decompilation of func_ov031_020f1b04

* feat: advance decompilation of 020f1c7c

* feat: decompile 020f1e3c

* feat: decompile function func_ov031_020f1f54

* refactor: move func(Actor *) into ActorShotArrow class

* feat: introduce ActorShotArrow_194 thanks to Yanis002

* fix: use FX32 in macros over old Q20

* fix: praying magic behaviour

* revert: revert before build failure

* revert: remove all relocs.txt magic stuff

* revert: introduce back correct symbols

* revert: introduce back CORRECTLY correct symbols

* feat: rename vtable

* fix: wrong hex in comment

* feat: huge improvements

* fix: undefined 02081d7c

* fix: awful symbol name

* fix: part of mangled name in jp version

* fix: rest of the line disappeared

* fix: try to fix jp version

* fix: apply eur fix to jp

* feat: add function 020f374c

* fix: full match of 020f173c

* feat: move function in upperclass

* feat: change ActorRupee to use class function

* feat: try decompiling func_ov031_020f2ef0

* feat: improvements

* feat: improvements

* docs: add comment

* fix: build issues

* feat: improvements

* feat: improvements

* feat: forget inclusion of unkstruct

* feat: enhanced

* feat: some improvements

* style: better style

* feat: decompile function and cleanup

* refactor: remove .cache ??

* review

---------

Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2026-06-22 01:20:15 +02:00

136 lines
4.2 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
class ActorUnkGYAM_C4 : public Actor_C4 {
public:
ActorUnkGYAM_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkGYAM : public Actor {
public:
/* 000 (base) */
/* 094 */ STRUCT_PAD(0x94, 0x220);
/* 220 */ Mat4x3p mUnk_220;
ActorUnkGYAM();
/* 4C */ virtual ~ActorUnkGYAM() override;
void func_ov051_02130514(void);
void func_ov051_021307bc(void);
void func_ov051_021307d0(void);
void func_ov051_021307e4(void);
void func_ov051_021307f8(void);
void func_ov051_0213080c(void);
void func_ov051_02130974(void);
void func_ov051_02130a58(void);
void func_ov051_02130ab4(void);
void func_ov051_02130afc(void);
void func_ov051_02130b90(void);
void func_ov051_021315c0(void);
void func_ov051_02131698(void);
void func_ov051_02131708(void);
void func_ov051_02131748(void);
void func_ov051_021317b8(void);
void func_ov051_021318b0(void);
void func_ov051_02131920(void);
void func_ov051_02131954(void);
void func_ov051_021319cc(void);
void func_ov051_02131a1c(void);
void func_ov051_02131a8c(void);
void func_ov051_02131adc(void);
void func_ov051_02131afc(void);
void func_ov051_02131d3c(void);
void func_ov051_02131e30(void);
void func_ov051_021322f4(void);
void func_ov051_0213237c(void);
void func_ov051_02132884(void);
void func_ov051_02132898(void);
void func_ov051_02132cd4(void);
void func_ov051_02133000(void);
void func_ov051_0213330c(void);
void func_ov051_021334bc(void);
void func_ov051_021337c8(void);
void func_ov051_02133968(void);
void func_ov051_02133bc0(void);
void func_ov051_02133c40(void);
void func_ov051_02133c7c(void);
void func_ov051_02133d08(void);
void func_ov051_02133d30(void);
void func_ov051_02133da0(void);
void func_ov051_02133dd4(void);
void func_ov051_02133ee0(void);
void func_ov051_02134050(void);
void func_ov051_0213410c(void);
void func_ov051_02134210(void);
void func_ov051_02134238(void);
void func_ov051_0213426c(void);
void func_ov051_02134418(void);
void func_ov051_021349f4(void);
void func_ov051_02134aac(void);
void func_ov051_02134b2c(void);
void func_ov051_02134b6c(void);
void func_ov051_02134c00(void);
void func_ov051_02134c48(void);
void func_ov051_02134d18(void);
void func_ov051_02134de8(void);
void func_ov051_02134e00(void);
void func_ov051_021350e8(void);
void func_ov051_0213519c(void);
void func_ov051_021351e4(void);
void func_ov051_02135298(void);
void func_ov051_02135338(void);
void func_ov051_021353ec(void);
void func_ov051_021354b8(void);
void func_ov051_021355c8(void);
void func_ov051_021355d8(void);
void func_ov051_0213564c(void);
void func_ov051_021356ec(void);
void func_ov051_021357c8(void);
void func_ov051_021357e0(void);
void func_ov051_02135ab0(void);
void func_ov051_02135bdc(void);
void func_ov051_02135c54(void);
void func_ov051_02135cb8(void);
void func_ov051_02135d30(void);
void func_ov051_02135e44(void);
void func_ov051_02136364(void);
void func_ov051_021364e4(void);
void func_ov051_0213651c(void);
void func_ov051_02136578(void);
void func_ov051_02136694(void);
void func_ov051_02136b9c(void);
void func_ov051_02136ba4(void);
void func_ov051_02136bd0(void);
void func_ov051_02136bf4(void);
void func_ov051_02136c18(void);
void func_ov051_02136c44(void);
void func_ov051_02136c50(void);
void func_ov051_02136c6c(void);
void func_ov051_02136c88(void);
void func_ov051_02136ca4(void);
};
class ActorProfileUnkGYAM : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkGYAM();
~ActorProfileUnkGYAM();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkGYAM *GetProfile();
};