Files
st/include/Actor/ActorUnkIWTS.hpp
T
Alessevan f66583c194 Decompile ActorUnkAROW (83%) (#70)
* refactor: unknown arow actor to arrow

* refactor: rename ActorUnkArow_c4 and remove warning

* refactor: rename class in system files

* feat: match actorprofilearrow

* feat: progress decompilation

* feat: rename actor to ActorShotArrow

* feat: change mangled name

* feat: decompile some functions and mark unmatched functions as non-matching

* feat: progress

* feat: decompiling function 020f206c

* feat: change two fields for struct padding

* feat: remove non-matching comment on matched function

* feat: decompiling function 020f20bc

* refactor: fix .bss mangled names

* feat: decompiling 020f2134

* feat: decompiling func_ov031_020f2160

* feat: matching function func_ov031_020f21dc

* feat: use correct mangled names in jp version

* fix: change back arm9/delinks in eur version

* feat: non-matching function 020f1a64

* feat: decompile 020f2270

* feat: decompile function 020f2280

* feat: uncompile func_ov031_020f229c

* feat: match 020f22d4 add UnkSystem{4,5} as fields

* feat: reverse 020f2b8c

* feat: 020f2bbc

* feat: 020f2bec

* feat: 020f3304

* style: explicitly indicate floating values when using FLOAT_TO_Q20

* style: move external function to the top

* feat: begin of 020f3258

* feat: decompile 020f32c4

* feat: propagate mangled names changes to japan version

* feat: begin decompilation of func_ov031_020f370c

* feat: begin weird decompilation of func_ov031_020f3d4c

* feat: decompile function 020f3d04

* feat: better matching

* feat: matching function func_ov031_020f2214

* feat: decompile the function 020f3258

* feat: increase matched code

* feat: decompile function func_ov031_020f2794

* feat: decompile function func_ov031_020f18bc

* feat: decompile almost all func_ov031_020f195c

* feat: decompile 3/4 of func_ov031_020f173c

* refactor: change back function's return type to void

* feat: begin decompilation of func_ov031_020f1b04

* feat: advance decompilation of 020f1c7c

* feat: decompile 020f1e3c

* feat: decompile function func_ov031_020f1f54

* refactor: move func(Actor *) into ActorShotArrow class

* feat: introduce ActorShotArrow_194 thanks to Yanis002

* fix: use FX32 in macros over old Q20

* fix: praying magic behaviour

* revert: revert before build failure

* revert: remove all relocs.txt magic stuff

* revert: introduce back correct symbols

* revert: introduce back CORRECTLY correct symbols

* feat: rename vtable

* fix: wrong hex in comment

* feat: huge improvements

* fix: undefined 02081d7c

* fix: awful symbol name

* fix: part of mangled name in jp version

* fix: rest of the line disappeared

* fix: try to fix jp version

* fix: apply eur fix to jp

* feat: add function 020f374c

* fix: full match of 020f173c

* feat: move function in upperclass

* feat: change ActorRupee to use class function

* feat: try decompiling func_ov031_020f2ef0

* feat: improvements

* feat: improvements

* docs: add comment

* fix: build issues

* feat: improvements

* feat: improvements

* feat: forget inclusion of unkstruct

* feat: enhanced

* feat: some improvements

* style: better style

* feat: decompile function and cleanup

* refactor: remove .cache ??

* review

---------

Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2026-06-22 01:20:15 +02:00

162 lines
5.1 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
class ActorUnkIWTS_C4 : public Actor_C4 {
public:
ActorUnkIWTS_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkIWTS : public Actor {
public:
/* 00 (base) */
/* 94 */
ActorUnkIWTS();
/* 4C */ virtual ~ActorUnkIWTS() override;
void func_ov084_02150c90(void);
void func_ov084_02150cfc(void);
void func_ov084_02150d4c(void);
void func_ov084_02150df4(void);
void func_ov084_02150e1c(void);
void func_ov084_02150e34(void);
void func_ov084_0215113c(void);
void func_ov084_02151154(void);
void func_ov084_02151224(void);
void func_ov084_02151240(void);
void func_ov084_02151274(void);
void func_ov084_021513d0(void);
void func_ov084_0215141c(void);
void func_ov084_02151700(void);
void func_ov084_02151760(void);
void func_ov084_02151ca8(void);
void func_ov084_02151ce0(void);
void func_ov084_02151d18(void);
void func_ov084_02151d24(void);
void func_ov084_02151d50(void);
void func_ov084_02151d68(void);
void func_ov084_02151d84(void);
void func_ov084_0215200c(void);
void func_ov084_021520d4(void);
void func_ov084_02152160(void);
void func_ov084_02152174(void);
void func_ov084_02152238(void);
void func_ov084_0215237c(void);
void func_ov084_021523f0(void);
void func_ov084_021524fc(void);
void func_ov084_02152cc4(void);
void func_ov084_02152cd8(void);
void func_ov084_02152cec(void);
void func_ov084_02152d10(void);
void func_ov084_02153018(void);
bool func_ov084_02153064(ActorRef *pRef, Mat4x3p **param2);
void func_ov084_021530d4(void);
void func_ov084_0215315c(void);
void func_ov084_02153194(void);
void func_ov084_021531e4(void);
void func_ov084_021533ec(void);
void func_ov084_02153448(void);
void func_ov084_02153480(void);
void func_ov084_021534e0(void);
void func_ov084_02153600(void);
void func_ov084_02153734(void);
void func_ov084_0215388c(void);
void func_ov084_02153a60(void);
void func_ov084_02153c90(void);
void func_ov084_02153cc8(void);
void func_ov084_02154000(void);
void func_ov084_02154080(void);
void func_ov084_021541f4(void);
void func_ov084_021543ec(void);
void func_ov084_02154534(void);
void func_ov084_021545f0(void);
void func_ov084_0215472c(void);
void func_ov084_02154888(void);
void func_ov084_02154a50(void);
void func_ov084_02154cd0(void);
void func_ov084_02154ce4(void);
void func_ov084_02154e00(void);
void func_ov084_02154e4c(void);
void func_ov084_021550c0(void);
void func_ov084_02155148(void);
void func_ov084_021553f8(void);
void func_ov084_02155488(void);
void func_ov084_021554d8(void);
void func_ov084_02155628(void);
void func_ov084_0215564c(void);
void func_ov084_021556b8(void);
void func_ov084_021557a4(void);
void func_ov084_02155904(void);
void func_ov084_02155918(void);
void func_ov084_021559bc(void);
void func_ov084_02155b60(void);
void func_ov084_02155ba0(void);
void func_ov084_02155bc0(void);
void func_ov084_02155c68(void);
void func_ov084_02156644(void);
void func_ov084_02156674(void);
void func_ov084_02156790(void);
void func_ov084_02156854(void);
void func_ov084_02156918(void);
void func_ov084_02156ab8(void);
void func_ov084_02156ad4(void);
void func_ov084_02156b14(void);
void func_ov084_02156f48(void);
void func_ov084_02157030(void);
void func_ov084_021570dc(void);
void func_ov084_02157114(void);
void func_ov084_02157594(void);
void func_ov084_02157674(void);
void func_ov084_0215775c(void);
void func_ov084_02157828(void);
void func_ov084_02157a04(void);
void func_ov084_02157a6c(void);
void func_ov084_02157c98(void);
void func_ov084_02157cc0(void);
void func_ov084_02157d8c(void);
void func_ov084_02157dc8(void);
void func_ov084_02157ec8(void);
void func_ov084_02158508(void);
void func_ov084_02158518(void);
void func_ov084_021585bc(void);
void func_ov084_02158e84(void);
void func_ov084_02158f40(void);
void func_ov084_02159600(void);
void func_ov084_02159718(void);
void func_ov084_02159794(void);
void func_ov084_021597d0(void);
void func_ov084_02159a0c(void);
void func_ov084_02159a98(void);
void func_ov084_02159bcc(void);
void func_ov084_02159bf0(void);
void func_ov084_02159c1c(void);
void func_ov084_02159c2c(void);
void func_ov084_02159c40(void);
void func_ov084_02159c54(void);
void func_ov084_02159c70(void);
};
class ActorProfileUnkIWTS : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkIWTS();
~ActorProfileUnkIWTS();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkIWTS *GetProfile();
};