Files
st/include/Actor/ActorManager.hpp
T
Yanis b116e79e9f Decompile overlay 1 (Part 2) (#91)
* UnkStruct_027e09b8_001 OK

* match func_ov001_020b7830

* fix build issues

* UnkStruct_027e0cd8_001 49%

* UnkStruct_027e0cd8_001 OK

* fix build issues

* UnkStruct_027e0cd8_0C_001 92%

* port some MSL C++ headers from rb3 and key decomps

* fix build issues

* UnkStruct_027e0cd8_0C_001 98%
2026-06-28 15:29:34 +02:00

69 lines
1.9 KiB
C++

#pragma once
#include "Actor/ActorRef.hpp"
#include "Actor/Actor_Derived1.hpp"
#include "System/SysNew.hpp"
#include "Unknown/Common.hpp"
#include "files.h"
#include "types.h"
class UnkStruct_SceneChange1;
class ActorManager : public AutoInstance<ActorManager> {
public:
/* 00 */ Actor **mActorTable;
/* 04 */ Actor **mActorTableEnd;
/* 08 */ Actor **mUnk_08; // pointer to first available slot?
/* 0C */ unk16 mActorCount;
/* 0E */ unk16 mNextActorId;
/* 10 */ unk8 mUnk_10;
/* 10 */ unk8 mUnk_11;
/* 10 */ unk8 mUnk_12;
/* 10 */ unk8 mUnk_13;
/* 14 */ UnkStruct_ov019_020d24c8_28_258_00 mUnk_14;
/* 1C */ unk32 mUnk_1C;
/* 20 */ unk8 mUnk_20;
/* 21 */ unk8 mUnk_21;
/* 22 */ unk8 mUnk_22;
/* 23 */ unk8 mUnk_23;
/* 24 */ unk32 mUnk_24;
/* 28 */ unk32 mUnk_28;
/* 2C */ unk32 mUnk_2C;
/* 30 */ unk16 mUnk_30;
/* 32 */ unk8 mUnk_32;
/* 33 */ unk8 mUnk_33;
/* 34 */ unk32 mUnk_34;
/* 38 */
ActorManager();
~ActorManager();
// itcm
Actor **func_01fff350(void *param1, Actor **ppActorTable);
Actor *func_01fff3b4(ActorRef ref);
// overlay 0
void func_ov000_02096e44(int index);
unk32 func_ov000_0209704c();
unk32 func_ov000_020970c8(u16 param1, unk32 *param2);
// overlay 1
void func_ov001_020bafdc();
void func_ov001_020bb018(ZOBHeader *pHeader);
void func_ov001_020bb414();
void func_ov001_020bb488();
void func_ov001_020bb548();
void func_ov001_020bb630();
void func_ov001_020bb6b0(UnkStruct_SceneChange1 *param1);
void func_ov001_020bb7b0(ZeldaObjectList *pObjList);
void func_ov001_020bb7f0();
static ActorManager *Create();
static void Destroy();
static bool func_ov001_020bb728(s32 param1);
static void func_ov001_020bb824();
static void func_ov001_020bb844();
};
extern ActorManager *gpActorManager;