mirror of
https://github.com/zeldaret/st
synced 2026-06-28 19:00:54 -04:00
b116e79e9f
* UnkStruct_027e09b8_001 OK * match func_ov001_020b7830 * fix build issues * UnkStruct_027e0cd8_001 49% * UnkStruct_027e0cd8_001 OK * fix build issues * UnkStruct_027e0cd8_0C_001 92% * port some MSL C++ headers from rb3 and key decomps * fix build issues * UnkStruct_027e0cd8_0C_001 98%
69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
#pragma once
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#include "Actor/ActorRef.hpp"
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#include "Actor/Actor_Derived1.hpp"
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#include "System/SysNew.hpp"
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#include "Unknown/Common.hpp"
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#include "files.h"
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#include "types.h"
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class UnkStruct_SceneChange1;
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class ActorManager : public AutoInstance<ActorManager> {
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public:
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/* 00 */ Actor **mActorTable;
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/* 04 */ Actor **mActorTableEnd;
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/* 08 */ Actor **mUnk_08; // pointer to first available slot?
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/* 0C */ unk16 mActorCount;
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/* 0E */ unk16 mNextActorId;
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/* 10 */ unk8 mUnk_10;
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/* 10 */ unk8 mUnk_11;
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/* 10 */ unk8 mUnk_12;
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/* 10 */ unk8 mUnk_13;
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/* 14 */ UnkStruct_ov019_020d24c8_28_258_00 mUnk_14;
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/* 1C */ unk32 mUnk_1C;
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/* 20 */ unk8 mUnk_20;
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/* 21 */ unk8 mUnk_21;
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/* 22 */ unk8 mUnk_22;
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/* 23 */ unk8 mUnk_23;
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/* 24 */ unk32 mUnk_24;
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/* 28 */ unk32 mUnk_28;
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/* 2C */ unk32 mUnk_2C;
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/* 30 */ unk16 mUnk_30;
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/* 32 */ unk8 mUnk_32;
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/* 33 */ unk8 mUnk_33;
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/* 34 */ unk32 mUnk_34;
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/* 38 */
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ActorManager();
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~ActorManager();
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// itcm
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Actor **func_01fff350(void *param1, Actor **ppActorTable);
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Actor *func_01fff3b4(ActorRef ref);
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// overlay 0
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void func_ov000_02096e44(int index);
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unk32 func_ov000_0209704c();
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unk32 func_ov000_020970c8(u16 param1, unk32 *param2);
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// overlay 1
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void func_ov001_020bafdc();
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void func_ov001_020bb018(ZOBHeader *pHeader);
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void func_ov001_020bb414();
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void func_ov001_020bb488();
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void func_ov001_020bb548();
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void func_ov001_020bb630();
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void func_ov001_020bb6b0(UnkStruct_SceneChange1 *param1);
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void func_ov001_020bb7b0(ZeldaObjectList *pObjList);
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void func_ov001_020bb7f0();
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static ActorManager *Create();
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static void Destroy();
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static bool func_ov001_020bb728(s32 param1);
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static void func_ov001_020bb824();
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static void func_ov001_020bb844();
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};
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extern ActorManager *gpActorManager;
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