mirror of
https://github.com/zeldaret/st
synced 2026-10-09 22:04:16 -04:00
b40c9e9c50
* fix extra cflags not being used * decomp overlay 102 + mlck "ok" * fix build and match issues * type func_01fff350 param1 * add changes report (based on dtk-template) * docs * changes_fmt implicits * fix regressions * cleanup * ninja format * CourseExecLand.cpp -> UnkStruct_027e0ce0_40_102.cpp
31 lines
834 B
C++
31 lines
834 B
C++
#include "MainGame/AdventureMode.hpp"
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#include "Unknown/UnkStruct_0204a088.hpp"
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#include "Unknown/UnkStruct_0204a110.hpp"
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extern "C" unk32 func_ov004_020b697c(void *, unk32 param1);
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THUMB_BEGIN
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AdventureModeManager_178::AdventureModeManager_178(GameModeManagerBase_104 *param1) :
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AdventureModeManager_178_Base(param1),
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mUnk_B8(0) {
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data_0204a088->func_ov000_020611dc(this, 0x0D);
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}
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void AdventureModeManager_178::vfunc_54(unk32 param1, unk32 param2) {
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if (param2 == 1) {
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data_0204a088->func_ov000_02061248();
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this->mUnk_B8 = func_ov004_020b697c(&this->mUnk_0C, 0);
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}
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}
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void AdventureModeManager_178::vfunc_58(unk32 param1, unk32 param2) {
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if (param2 == 1) {
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this->mUnk_B8 = 0;
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data_0204a088->func_ov000_02061248();
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data_0204a110.func_02019528();
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}
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}
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THUMB_END
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