Files
st/include/Player/PlayerPhantom.hpp
T
Yanis bf559e183d Decompile overlay 1 (Part 5) (#100)
* start PlayerActorBase_70_001

* PlayerActorBase_70_001 OK

* PlayerActor -> PlayerLinkActor

* Player_001 35%

* fix regressions

* organise files better

* PlayerLinkActor_001 40%

* PlayerLinkActor_001 OK

* tiny self-review
2026-07-05 13:44:41 +02:00

15 lines
323 B
C++

#pragma once
#include "Player/PlayerActorBase.hpp"
class UnkStruct_027e0ce0_40;
class PlayerPhantomActor : public PlayerActorBase {
public:
/* 000 (base) */
/* 094 */ unk32 mUnk_94;
/* 098 */ unk32 mUnk_98;
PlayerPhantomActor(unk32 param1, unk32 param2, UnkStruct_027e0ce0_40 *param3, bool *param4);
};