Files
st/include/Unknown/UnkStruct_027e0cdc.hpp
T
Yanis bf559e183d Decompile overlay 1 (Part 5) (#100)
* start PlayerActorBase_70_001

* PlayerActorBase_70_001 OK

* PlayerActor -> PlayerLinkActor

* Player_001 35%

* fix regressions

* organise files better

* PlayerLinkActor_001 40%

* PlayerLinkActor_001 OK

* tiny self-review
2026-07-05 13:44:41 +02:00

19 lines
351 B
C++

#pragma once
#include "global.h"
#include "types.h"
class UnkStruct_027e0cdc : public AutoInstance<UnkStruct_027e0cdc> {
public:
/* 00 */ unk32 mUnk_00;
UnkStruct_027e0cdc();
unk32 func_ov000_02082a28(unk32 param1);
unk32 func_ov000_02082a48(unk32 param1);
static void Destroy();
};
extern UnkStruct_027e0cdc *data_027e0cdc;