Files
st/README.md
T
Mityno a05f3d38d0 Port docs from PH (#90)
* fix: Cleanup structure in INSTALL.md

* fix: Clean undefined link

* feat: Copypaste decompiling.md and start porting over

* feat: Keep porting decompiling.md and adding some details

* feat: Add images and fix links

* Apply suggestions from code review

Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com>
Done manually because I screwed-up on github

* feat: Update decomp.me export instructions, adapt review about thumb region

* feat: Add instructions to reserve non-actor files

* feat: Add small details for LSP and reminder for installation

* feat: Add instructions for coding style (format and naming)

* fix: Expand on UnkSystem naming

* feat: Add details for objdiff errors

* feat: Add information about symbols and tips.md

* feat: Add information about UnkAngleStruct

* fix: Update the CI build command in tips.md with the actual one

* feat: Add some information about naming guidelines

* feat: Add information about vtable symbols

* feat: Small improvements

* feat: Update doc's links layout a bit

* feat: Some updates to install.md

* feat: Apply reviews

* `func_ovxxx_xxxxxxx` -> `func_ovxxx_02xxxxxx`

---------

Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com>
2026-08-08 15:57:12 +02:00

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The Legend of Zelda: Spirit Tracks
[![Build Status]][actions] [![Progress]][decomp.dev] [![Discord Badge]][discord]
=============
[Build Status]: https://github.com/zeldaret/st/actions/workflows/build.yml/badge.svg
[actions]: https://github.com/zeldaret/st/actions/workflows/build.yml
[Progress]: https://decomp.dev/zeldaret/st.svg?mode=shield&label=Code
[decomp.dev]: https://decomp.dev/zeldaret/st
[Discord Badge]: https://img.shields.io/discord/688807550715560050?color=%237289DA&logo=discord&logoColor=%23FFFFFF
[discord]: https://discord.com/invite/DqwyCBYKqf/
**Work in progress!** This project aims to recreate source code for ***The Legend of Zelda: Spirit Tracks*** by decompiling its code by hand. **The repository does not contain assets or assembly code.** To build the ROM, you must own an existing copy of the game to extract assets from.
> [!NOTE]
> The project targets the European and Japanese versions, and other versions might be supported later.
## How to install
See [INSTALL.md](INSTALL.md) for instructions on how to install the project.
## Contribution
A work in progress, but [CONTRIBUTING.md](CONTRIBUTING.md) has guidelines for how to get started and contribute to the project. Make sure to follow instructions on [installation](#how-to-install) first.
## Documentation
See [/docs](/docs) for documentation about the game and other useful information about the project.