Files
st/include/Actor/ActorHeart.hpp
T
Alessevan dfc8f2748c Match ActorItemDrop (#82)
* feat: begin decompilation

* feat: improve

* feat: update symbols

* feat: huge improvements on decompiling

* feat: rename files and add function to give item

* feat: improvements

* feat: decompiling stuff

* feat: remove deprecated comment

* feat: other improvements

* feat: use float values for mUnk_50 and mUnk_52

* ActorDroppedItem OK

* fix build issues

* fix regressions

* DroppedItem -> ItemDrop and name actor ids

---------

Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2026-06-17 20:08:35 +02:00

84 lines
2.2 KiB
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "ActorRupee.hpp"
#include "types.h"
class ActorHeart_c4 : public Actor_c4 {
public:
ActorHeart_c4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
};
class ActorHeart : public Actor {
public:
/* 00 (base) */
/* 94 */ u16 mUnk_94;
/* 96 */ u16 mUnk_96;
/* 98 */ Actor_9c mUnk_98;
/* 9C */ unk32 mUnk_9C;
/* A0 */ unk32 mUnk_A0;
/* A4 */ unk32 mUnk_A4;
/* A8 */ STRUCT_PAD(0xA8, 0xB4);
/* B4 */ unk16 mUnk_B4;
/* B6 */ STRUCT_PAD(0xB6, 0xB8);
/* B8 */ s16 mUnk_B8;
/* BA */ unk16 mUnk_BA;
/* BC */ unk16 mUnk_BC;
/* BE */ s8 mUnk_BE;
/* BF */ STRUCT_PAD(0xBF, 0xC0);
/* C0 */ ActorRef mUnk_C0;
/* C4 */ ActorRef mUnk_C4;
/* C8 */ ActorHeart_c4 mUnk_C8;
/* EC */ VecFx32 mUnk_EC;
ActorHeart();
/* 18 */ virtual bool vfunc_18(unk32 param1) override;
/* 20 */ virtual void vfunc_20() override;
/* 2C */ virtual void vfunc_2c(unk32 param1) override;
/* 4C */ virtual ~ActorHeart() override {};
void func_ov031_020f0750();
static void func_ov031_020eed64(ActorRef *pOutRef, const VecFx32 *pPos, u32 params, ActorRef ref);
void func_ov031_020ef1b4(unk16 param_2);
void func_ov031_020ef208();
void func_ov031_020ef4a8();
void func_ov031_020ef528();
void func_ov031_020ef570();
void func_ov031_020ef698();
// data_ov031_02113d74
void func_ov031_020ef2f8();
void func_ov031_020ef334();
void func_ov031_020ef3a0();
void func_ov031_020ef3d0();
void func_ov031_020ef444();
void func_ov031_020ef458();
// data_ov031_02113da4
void func_ov031_020ef2ec();
void func_ov031_020ef320();
void func_ov031_020ef35c();
void func_ov031_020ef3b8();
void func_ov031_020ef430();
void func_ov031_020ef448();
};
class ActorProfileHeart : public ActorProfile {
public:
/* 00 (base) */
ActorProfileHeart();
~ActorProfileHeart() {}
/* 0C */ virtual Actor *Create();
static ActorProfileHeart *GetProfile();
};