mirror of
https://github.com/zeldaret/st
synced 2026-06-17 15:16:49 -04:00
dfc8f2748c
* feat: begin decompilation * feat: improve * feat: update symbols * feat: huge improvements on decompiling * feat: rename files and add function to give item * feat: improvements * feat: decompiling stuff * feat: remove deprecated comment * feat: other improvements * feat: use float values for mUnk_50 and mUnk_52 * ActorDroppedItem OK * fix build issues * fix regressions * DroppedItem -> ItemDrop and name actor ids --------- Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
83 lines
1.4 KiB
C++
83 lines
1.4 KiB
C++
#pragma once
|
|
|
|
#include "types.h"
|
|
|
|
// mapping:
|
|
// 0011 1111 1111 1111 = index
|
|
// 1100 0000 0000 0000 = type
|
|
//
|
|
// 0000 1111 1111 1111 = id
|
|
// 1111 0000 0000 0000 = unk
|
|
|
|
#define REF_TYPE_INDEX(type, index) (((type) << 14) | (index))
|
|
|
|
enum ActorRefType_ {
|
|
ActorRefType_0,
|
|
ActorRefType_1,
|
|
ActorRefType_2,
|
|
};
|
|
|
|
enum ActorRefId_ {
|
|
ActorRefId_0,
|
|
ActorRefId_1,
|
|
ActorRefId_2,
|
|
ActorRefId_4,
|
|
ActorRefId_5,
|
|
ActorRefId_6,
|
|
ActorRefId_7,
|
|
//! TODO: more ids?
|
|
};
|
|
|
|
struct ActorRef {
|
|
union {
|
|
struct {
|
|
/* 00 */ u16 index : 14;
|
|
/* 00 */ u16 type : 2;
|
|
/* 02 */ u16 id : 12;
|
|
/* 02 */ u16 unk : 4;
|
|
/* 04 */
|
|
};
|
|
struct {
|
|
/* 00 */ u16 type_index;
|
|
/* 02 */ u16 unk_id;
|
|
/* 04 */
|
|
};
|
|
u32 data;
|
|
};
|
|
|
|
ActorRef() {}
|
|
|
|
ActorRef(u32 value) {
|
|
this->data = value;
|
|
}
|
|
|
|
void Reset() {
|
|
this->data = 0;
|
|
}
|
|
|
|
const bool operator==(const ActorRef &other) const {
|
|
return other.data == this->data;
|
|
}
|
|
|
|
const bool operator!=(const ActorRef &other) const {
|
|
return !(*this == other);
|
|
}
|
|
|
|
void operator=(const ActorRef &other) {
|
|
this->data = other.data;
|
|
}
|
|
|
|
const u32 Get32() const {
|
|
return this->data;
|
|
}
|
|
};
|
|
|
|
// for arrays
|
|
struct ActorRefElem {
|
|
ActorRef ref;
|
|
|
|
ActorRefElem() {
|
|
this->ref.Reset();
|
|
}
|
|
};
|