Files
st/include/Actor/ActorUnkAJET.hpp
T
Alessevan dfc8f2748c Match ActorItemDrop (#82)
* feat: begin decompilation

* feat: improve

* feat: update symbols

* feat: huge improvements on decompiling

* feat: rename files and add function to give item

* feat: improvements

* feat: decompiling stuff

* feat: remove deprecated comment

* feat: other improvements

* feat: use float values for mUnk_50 and mUnk_52

* ActorDroppedItem OK

* fix build issues

* fix regressions

* DroppedItem -> ItemDrop and name actor ids

---------

Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2026-06-17 20:08:35 +02:00

67 lines
1.7 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
class ActorUnkAJET_c4 : public Actor_c4 {
public:
ActorUnkAJET_c4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
};
class ActorUnkAJET : public Actor {
public:
/* 00 (base) */
/* 94 */
ActorUnkAJET();
/* 4C */ virtual ~ActorUnkAJET() override;
void func_ov068_0215abf0(void);
void func_ov068_0215ac30(void);
void func_ov068_0215ac58(void);
void func_ov068_0215aca0(void);
void func_ov068_0215aecc(void);
void func_ov068_0215b044(void);
void func_ov068_0215b064(void);
void func_ov068_0215b068(void);
void func_ov068_0215b0d8(void);
void func_ov068_0215b140(void);
void func_ov068_0215b1ac(void);
void func_ov068_0215b36c(void);
void func_ov068_0215b524(void);
void func_ov068_0215b620(void);
void func_ov068_0215b7a8(void);
void func_ov068_0215b7fc(void);
void func_ov068_0215b868(void);
void func_ov068_0215b8ec(void);
void func_ov068_0215ba28(void);
void func_ov068_0215bae0(void);
void func_ov068_0215bb5c(void);
void func_ov068_0215bbf4(void);
void func_ov068_0215bca8(void);
void func_ov068_0215bd14(void);
void func_ov068_0215be6c(void);
};
class ActorProfileUnkAJET : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkAJET();
~ActorProfileUnkAJET();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkAJET *GetProfile();
};