Files
st/include/Actor/ActorUnkAJMN.hpp
T
Alessevan dfc8f2748c Match ActorItemDrop (#82)
* feat: begin decompilation

* feat: improve

* feat: update symbols

* feat: huge improvements on decompiling

* feat: rename files and add function to give item

* feat: improvements

* feat: decompiling stuff

* feat: remove deprecated comment

* feat: other improvements

* feat: use float values for mUnk_50 and mUnk_52

* ActorDroppedItem OK

* fix build issues

* fix regressions

* DroppedItem -> ItemDrop and name actor ids

---------

Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2026-06-17 20:08:35 +02:00

64 lines
1.6 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
class ActorUnkAJMN_c4 : public Actor_c4 {
public:
ActorUnkAJMN_c4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
};
class ActorUnkAJMN : public Actor {
public:
/* 00 (base) */
/* 94 */
ActorUnkAJMN();
/* 4C */ virtual ~ActorUnkAJMN() override;
void func_ov068_021580ec(void);
void func_ov068_02158124(void);
void func_ov068_0215815c(void);
void func_ov068_02158168(void);
void func_ov068_021581b0(void);
void func_ov068_021581e8(void);
void func_ov068_021581ec(void);
void func_ov068_02158210(void);
void func_ov068_02158230(void);
void func_ov068_02158404(void);
void func_ov068_02158408(void);
void func_ov068_0215852c(void);
void func_ov068_02158530(void);
void func_ov068_02158600(void);
void func_ov068_02158604(void);
void func_ov068_0215866c(void);
void func_ov068_02158718(void);
void func_ov068_021587cc(void);
void func_ov068_02158838(void);
void func_ov068_0215891c(void);
void func_ov068_0215898c(void);
void func_ov068_02158a18(void);
};
class ActorProfileUnkAJMN : public ActorProfile {
public:
/* 00 (base) */
ActorProfileUnkAJMN();
~ActorProfileUnkAJMN();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkAJMN *GetProfile();
};