Files
st/include/Actor/ActorUnkAJTM.hpp
T
Alessevan dfc8f2748c Match ActorItemDrop (#82)
* feat: begin decompilation

* feat: improve

* feat: update symbols

* feat: huge improvements on decompiling

* feat: rename files and add function to give item

* feat: improvements

* feat: decompiling stuff

* feat: remove deprecated comment

* feat: other improvements

* feat: use float values for mUnk_50 and mUnk_52

* ActorDroppedItem OK

* fix build issues

* fix regressions

* DroppedItem -> ItemDrop and name actor ids

---------

Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2026-06-17 20:08:35 +02:00

64 lines
1.6 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
class ActorUnkAJTM_c4 : public Actor_c4 {
public:
ActorUnkAJTM_c4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
};
class ActorUnkAJTM : public Actor {
public:
/* 00 (base) */
/* 94 */
ActorUnkAJTM();
/* 4C */ virtual ~ActorUnkAJTM() override;
void func_ov068_0215c1fc(void);
void func_ov068_0215c29c(void);
void func_ov068_0215c2a8(void);
void func_ov068_0215c2f0(void);
void func_ov068_0215c304(void);
void func_ov068_0215c464(void);
void func_ov068_0215c478(void);
void func_ov068_0215c4b0(void);
void func_ov068_0215c4e4(void);
void func_ov068_0215c58c(void);
void func_ov068_0215c590(void);
void func_ov068_0215c5ac(void);
void func_ov068_0215c79c(void);
void func_ov068_0215c840(void);
void func_ov068_0215c894(void);
void func_ov068_0215c8c0(void);
void func_ov068_0215c908(void);
void func_ov068_0215c98c(void);
void func_ov068_0215cb78(void);
void func_ov068_0215cb90(void);
void func_ov068_0215cdf8(void);
void func_ov068_0215cf38(void);
};
class ActorProfileUnkAJTM : public ActorProfile {
public:
/* 00 (base) */
ActorProfileUnkAJTM();
~ActorProfileUnkAJTM();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkAJTM *GetProfile();
};