mirror of
https://github.com/zeldaret/st
synced 2026-06-17 15:16:49 -04:00
dfc8f2748c
* feat: begin decompilation * feat: improve * feat: update symbols * feat: huge improvements on decompiling * feat: rename files and add function to give item * feat: improvements * feat: decompiling stuff * feat: remove deprecated comment * feat: other improvements * feat: use float values for mUnk_50 and mUnk_52 * ActorDroppedItem OK * fix build issues * fix regressions * DroppedItem -> ItemDrop and name actor ids --------- Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkAJTM_c4 : public Actor_c4 {
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public:
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ActorUnkAJTM_c4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0c(unk32 param1) override;
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};
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class ActorUnkAJTM : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkAJTM();
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/* 4C */ virtual ~ActorUnkAJTM() override;
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void func_ov068_0215c1fc(void);
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void func_ov068_0215c29c(void);
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void func_ov068_0215c2a8(void);
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void func_ov068_0215c2f0(void);
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void func_ov068_0215c304(void);
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void func_ov068_0215c464(void);
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void func_ov068_0215c478(void);
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void func_ov068_0215c4b0(void);
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void func_ov068_0215c4e4(void);
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void func_ov068_0215c58c(void);
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void func_ov068_0215c590(void);
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void func_ov068_0215c5ac(void);
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void func_ov068_0215c79c(void);
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void func_ov068_0215c840(void);
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void func_ov068_0215c894(void);
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void func_ov068_0215c8c0(void);
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void func_ov068_0215c908(void);
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void func_ov068_0215c98c(void);
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void func_ov068_0215cb78(void);
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void func_ov068_0215cb90(void);
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void func_ov068_0215cdf8(void);
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void func_ov068_0215cf38(void);
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};
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class ActorProfileUnkAJTM : public ActorProfile {
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public:
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/* 00 (base) */
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ActorProfileUnkAJTM();
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~ActorProfileUnkAJTM();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkAJTM *GetProfile();
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};
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