mirror of
https://github.com/zeldaret/st
synced 2026-06-17 15:16:49 -04:00
dfc8f2748c
* feat: begin decompilation * feat: improve * feat: update symbols * feat: huge improvements on decompiling * feat: rename files and add function to give item * feat: improvements * feat: decompiling stuff * feat: remove deprecated comment * feat: other improvements * feat: use float values for mUnk_50 and mUnk_52 * ActorDroppedItem OK * fix build issues * fix regressions * DroppedItem -> ItemDrop and name actor ids --------- Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
97 lines
2.8 KiB
C++
97 lines
2.8 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkAROW_c4 : public Actor_c4 {
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public:
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ActorUnkAROW_c4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0c(unk32 param1) override;
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};
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class ActorUnkAROW : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkAROW();
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/* 4C */ virtual ~ActorUnkAROW() override;
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void func_ov031_020f1404(void);
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void func_ov031_020f1608(void);
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void func_ov031_020f173c(void);
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void func_ov031_020f1868(void);
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void func_ov031_020f1874(void);
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void func_ov031_020f1878(void);
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void func_ov031_020f18bc(void);
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void func_ov031_020f1958(void);
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void func_ov031_020f195c(void);
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void func_ov031_020f1a64(void);
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void func_ov031_020f1b04(void);
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void func_ov031_020f1c24(void);
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void func_ov031_020f1c7c(void);
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void func_ov031_020f1dd4(void);
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void func_ov031_020f1e3c(void);
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void func_ov031_020f1f54(void);
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void func_ov031_020f2010(void);
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void func_ov031_020f206c(void);
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void func_ov031_020f20bc(void);
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void func_ov031_020f2134(void);
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void func_ov031_020f2160(void);
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void func_ov031_020f21dc(void);
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void func_ov031_020f2214(void);
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void func_ov031_020f2270(void);
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void func_ov031_020f2280(void);
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void func_ov031_020f229c(void);
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void func_ov031_020f22d4(void);
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void func_ov031_020f2310(void);
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void func_ov031_020f2654(void);
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void func_ov031_020f2794(void);
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void func_ov031_020f28ac(void);
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void func_ov031_020f2b8c(void);
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void func_ov031_020f2bbc(void);
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void func_ov031_020f2bec(void);
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void func_ov031_020f2c08(void);
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void func_ov031_020f2cac(void);
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void func_ov031_020f2ef0(void);
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void func_ov031_020f2f5c(void);
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void func_ov031_020f2f9c(void);
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void func_ov031_020f3000(void);
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void func_ov031_020f311c(void);
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void func_ov031_020f3210(void);
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void func_ov031_020f3258(void);
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void func_ov031_020f3288(void);
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void func_ov031_020f32c4(void);
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void func_ov031_020f32e0(void);
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void func_ov031_020f3304(void);
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void func_ov031_020f3310(void);
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void func_ov031_020f33bc(void);
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void func_ov031_020f370c(void);
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void func_ov031_020f374c(void);
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void func_ov031_020f38b0(void);
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void func_ov031_020f3c38(void);
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void func_ov031_020f3d04(void);
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void func_ov031_020f3d4c(void);
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};
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class ActorProfileUnkAROW : public ActorProfile {
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public:
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/* 00 (base) */
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ActorProfileUnkAROW();
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~ActorProfileUnkAROW();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkAROW *GetProfile();
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};
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