Files
st/include/Actor/ActorUnkAROW.hpp
T
Alessevan dfc8f2748c Match ActorItemDrop (#82)
* feat: begin decompilation

* feat: improve

* feat: update symbols

* feat: huge improvements on decompiling

* feat: rename files and add function to give item

* feat: improvements

* feat: decompiling stuff

* feat: remove deprecated comment

* feat: other improvements

* feat: use float values for mUnk_50 and mUnk_52

* ActorDroppedItem OK

* fix build issues

* fix regressions

* DroppedItem -> ItemDrop and name actor ids

---------

Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2026-06-17 20:08:35 +02:00

97 lines
2.8 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
class ActorUnkAROW_c4 : public Actor_c4 {
public:
ActorUnkAROW_c4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
};
class ActorUnkAROW : public Actor {
public:
/* 00 (base) */
/* 94 */
ActorUnkAROW();
/* 4C */ virtual ~ActorUnkAROW() override;
void func_ov031_020f1404(void);
void func_ov031_020f1608(void);
void func_ov031_020f173c(void);
void func_ov031_020f1868(void);
void func_ov031_020f1874(void);
void func_ov031_020f1878(void);
void func_ov031_020f18bc(void);
void func_ov031_020f1958(void);
void func_ov031_020f195c(void);
void func_ov031_020f1a64(void);
void func_ov031_020f1b04(void);
void func_ov031_020f1c24(void);
void func_ov031_020f1c7c(void);
void func_ov031_020f1dd4(void);
void func_ov031_020f1e3c(void);
void func_ov031_020f1f54(void);
void func_ov031_020f2010(void);
void func_ov031_020f206c(void);
void func_ov031_020f20bc(void);
void func_ov031_020f2134(void);
void func_ov031_020f2160(void);
void func_ov031_020f21dc(void);
void func_ov031_020f2214(void);
void func_ov031_020f2270(void);
void func_ov031_020f2280(void);
void func_ov031_020f229c(void);
void func_ov031_020f22d4(void);
void func_ov031_020f2310(void);
void func_ov031_020f2654(void);
void func_ov031_020f2794(void);
void func_ov031_020f28ac(void);
void func_ov031_020f2b8c(void);
void func_ov031_020f2bbc(void);
void func_ov031_020f2bec(void);
void func_ov031_020f2c08(void);
void func_ov031_020f2cac(void);
void func_ov031_020f2ef0(void);
void func_ov031_020f2f5c(void);
void func_ov031_020f2f9c(void);
void func_ov031_020f3000(void);
void func_ov031_020f311c(void);
void func_ov031_020f3210(void);
void func_ov031_020f3258(void);
void func_ov031_020f3288(void);
void func_ov031_020f32c4(void);
void func_ov031_020f32e0(void);
void func_ov031_020f3304(void);
void func_ov031_020f3310(void);
void func_ov031_020f33bc(void);
void func_ov031_020f370c(void);
void func_ov031_020f374c(void);
void func_ov031_020f38b0(void);
void func_ov031_020f3c38(void);
void func_ov031_020f3d04(void);
void func_ov031_020f3d4c(void);
};
class ActorProfileUnkAROW : public ActorProfile {
public:
/* 00 (base) */
ActorProfileUnkAROW();
~ActorProfileUnkAROW();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkAROW *GetProfile();
};