mirror of
https://github.com/zeldaret/st
synced 2026-06-17 15:16:49 -04:00
dfc8f2748c
* feat: begin decompilation * feat: improve * feat: update symbols * feat: huge improvements on decompiling * feat: rename files and add function to give item * feat: improvements * feat: decompiling stuff * feat: remove deprecated comment * feat: other improvements * feat: use float values for mUnk_50 and mUnk_52 * ActorDroppedItem OK * fix build issues * fix regressions * DroppedItem -> ItemDrop and name actor ids --------- Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkBLBR_c4 : public Actor_c4 {
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public:
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ActorUnkBLBR_c4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0c(unk32 param1) override;
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};
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class ActorUnkBLBR : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkBLBR();
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/* 4C */ virtual ~ActorUnkBLBR() override;
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void func_ov038_0211ce20(void);
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void func_ov038_0211cfd0(void);
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void func_ov038_0211d0d0(void);
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void func_ov038_0211d1c0(void);
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void func_ov038_0211d2d8(void);
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void func_ov038_0211d52c(void);
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void func_ov038_0211dbe0(void);
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void func_ov038_0211dc54(void);
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void func_ov038_0211dce8(void);
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void func_ov038_0211dd84(void);
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void func_ov038_0211ddf4(void);
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void func_ov038_0211de64(void);
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void func_ov038_0211deb8(void);
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void func_ov038_0211e1c0(void);
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void func_ov038_0211e280(void);
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void func_ov038_0211e2b0(void);
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void func_ov038_0211e2e0(void);
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void func_ov038_0211e330(void);
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void func_ov038_0211e35c(void);
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void func_ov038_0211e388(void);
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};
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class ActorProfileUnkBLBR : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileUnkBLBR();
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~ActorProfileUnkBLBR();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkBLBR *GetProfile();
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};
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