Files
st/include/Actor/ActorUnkBLJF.hpp
T
Alessevan dfc8f2748c Match ActorItemDrop (#82)
* feat: begin decompilation

* feat: improve

* feat: update symbols

* feat: huge improvements on decompiling

* feat: rename files and add function to give item

* feat: improvements

* feat: decompiling stuff

* feat: remove deprecated comment

* feat: other improvements

* feat: use float values for mUnk_50 and mUnk_52

* ActorDroppedItem OK

* fix build issues

* fix regressions

* DroppedItem -> ItemDrop and name actor ids

---------

Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2026-06-17 20:08:35 +02:00

69 lines
1.8 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
class ActorUnkBLJF_c4 : public Actor_c4 {
public:
ActorUnkBLJF_c4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
};
class ActorUnkBLJF : public Actor {
public:
/* 00 (base) */
/* 94 */
ActorUnkBLJF();
/* 4C */ virtual ~ActorUnkBLJF() override;
void func_ov029_02149d6c(void);
void func_ov029_02149dd0(void);
void func_ov029_02149efc(void);
void func_ov029_02149f5c(void);
void func_ov029_02149f94(void);
void func_ov029_0214a12c(void);
void func_ov029_0214a258(void);
void func_ov029_0214a348(void);
void func_ov029_0214a358(void);
void func_ov029_0214a37c(void);
void func_ov029_0214a434(void);
void func_ov029_0214a588(void);
void func_ov029_0214a59c(void);
void func_ov029_0214a644(void);
void func_ov029_0214a7b8(void);
void func_ov029_0214a7e0(void);
void func_ov029_0214a9a0(void);
void func_ov029_0214a9b4(void);
void func_ov029_0214aa08(void);
void func_ov029_0214aa38(void);
void func_ov029_0214aa7c(void);
void func_ov029_0214ac78(void);
void func_ov029_0214ad44(void);
void func_ov029_0214ad7c(void);
void func_ov029_0214ada4(void);
void func_ov029_0214aec0(void);
void func_ov029_0214af20(void);
};
class ActorProfileUnkBLJF : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkBLJF();
~ActorProfileUnkBLJF();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkBLJF *GetProfile();
};