mirror of
https://github.com/zeldaret/st
synced 2026-06-17 15:16:49 -04:00
dfc8f2748c
* feat: begin decompilation * feat: improve * feat: update symbols * feat: huge improvements on decompiling * feat: rename files and add function to give item * feat: improvements * feat: decompiling stuff * feat: remove deprecated comment * feat: other improvements * feat: use float values for mUnk_50 and mUnk_52 * ActorDroppedItem OK * fix build issues * fix regressions * DroppedItem -> ItemDrop and name actor ids --------- Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
100 lines
2.9 KiB
C++
100 lines
2.9 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkBOMB_c4 : public Actor_c4 {
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public:
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ActorUnkBOMB_c4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0c(unk32 param1) override;
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};
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class ActorUnkBOMB : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkBOMB();
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/* 4C */ virtual ~ActorUnkBOMB() override;
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void func_ov031_020e1540(void);
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void func_ov031_020e15d0(void);
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void func_ov031_020e1634(void);
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void func_ov031_020e17f4(void);
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void func_ov031_020e1808(void);
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void func_ov031_020e181c(void);
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void func_ov031_020e18a0(void);
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void func_ov031_020e18c4(void);
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void func_ov031_020e1908(void);
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void func_ov031_020e1920(void);
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void func_ov031_020e193c(void);
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void func_ov031_020e1a28(void);
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void func_ov031_020e1af8(void);
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void func_ov031_020e1b1c(void);
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void func_ov031_020e1b7c(void);
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void func_ov031_020e1d18(void);
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void func_ov031_020e1d48(void);
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void func_ov031_020e1d58(void);
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void func_ov031_020e1d74(void);
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void func_ov031_020e1da0(void);
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void func_ov031_020e1ebc(void);
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void func_ov031_020e1ed8(void);
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void func_ov031_020e1f18(void);
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void func_ov031_020e1f88(void);
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void func_ov031_020e1fe0(void);
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void func_ov031_020e1fe4(void);
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void func_ov031_020e2034(void);
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void func_ov031_020e2064(void);
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void func_ov031_020e20d8(void);
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void func_ov031_020e20fc(void);
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void func_ov031_020e2100(void);
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void func_ov031_020e2134(void);
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void func_ov031_020e2220(void);
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void func_ov031_020e2234(void);
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void func_ov031_020e238c(void);
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void func_ov031_020e246c(void);
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void func_ov031_020e24ac(void);
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void func_ov031_020e25bc(void);
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void func_ov031_020e262c(void);
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void func_ov031_020e2680(void);
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void func_ov031_020e2780(void);
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void func_ov031_020e2820(void);
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void func_ov031_020e295c(void);
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void func_ov031_020e2a9c(void);
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void func_ov031_020e2b40(void);
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void func_ov031_020e2c2c(void);
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void func_ov031_020e2d78(void);
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void func_ov031_020e2df4(void);
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void func_ov031_020e2e3c(void);
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void func_ov031_020e328c(void);
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void func_ov031_020e3310(void);
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void func_ov031_020e3340(void);
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void func_ov031_020e337c(void);
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void func_ov031_020e33ac(void);
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void func_ov031_020e33c0(void);
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void func_ov031_020e33dc(void);
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void func_ov031_020e33f8(void);
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void func_ov031_020e3448(void);
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};
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class ActorProfileUnkBOMB : public ActorProfile {
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public:
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/* 00 (base) */
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ActorProfileUnkBOMB();
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~ActorProfileUnkBOMB();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkBOMB *GetProfile();
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};
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