mirror of
https://github.com/zeldaret/st
synced 2026-06-17 15:16:49 -04:00
dfc8f2748c
* feat: begin decompilation * feat: improve * feat: update symbols * feat: huge improvements on decompiling * feat: rename files and add function to give item * feat: improvements * feat: decompiling stuff * feat: remove deprecated comment * feat: other improvements * feat: use float values for mUnk_50 and mUnk_52 * ActorDroppedItem OK * fix build issues * fix regressions * DroppedItem -> ItemDrop and name actor ids --------- Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
//! TODO: This file was generated automatically and might contain errors
|
|
|
|
#pragma once
|
|
|
|
#include "Actor/Actor.hpp"
|
|
#include "Actor/ActorProfile.hpp"
|
|
#include "global.h"
|
|
#include "types.h"
|
|
|
|
class ActorUnkBTIR_c4 : public Actor_c4 {
|
|
public:
|
|
ActorUnkBTIR_c4(Actor *param1);
|
|
|
|
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
|
|
/* 04 */ virtual void vfunc_04() override;
|
|
/* 08 */ virtual void vfunc_08() override;
|
|
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
|
|
};
|
|
|
|
class ActorUnkBTIR : public Actor {
|
|
public:
|
|
/* 00 (base) */
|
|
/* 94 */
|
|
|
|
ActorUnkBTIR();
|
|
|
|
/* 4C */ virtual ~ActorUnkBTIR() override;
|
|
|
|
void func_ov021_020f1a84(void);
|
|
void func_ov021_020f1cf0(void);
|
|
void func_ov021_020f1e80(void);
|
|
void func_ov021_020f1e94(void);
|
|
void func_ov021_020f1ecc(void);
|
|
void func_ov021_020f1edc(void);
|
|
void func_ov021_020f1fc4(void);
|
|
void func_ov021_020f1fe4(void);
|
|
void func_ov021_020f2030(void);
|
|
void func_ov021_020f2044(void);
|
|
void func_ov021_020f2074(void);
|
|
void func_ov021_020f20c4(void);
|
|
void func_ov021_020f21e4(void);
|
|
void func_ov021_020f2214(void);
|
|
void func_ov021_020f22d4(void);
|
|
void func_ov021_020f23d4(void);
|
|
};
|
|
|
|
class ActorProfileUnkBTIR : public ActorProfile_Derived1 {
|
|
public:
|
|
/* 00 (base) */
|
|
|
|
ActorProfileUnkBTIR();
|
|
~ActorProfileUnkBTIR();
|
|
|
|
/* 0C */ virtual Actor *Create();
|
|
|
|
static ActorProfileUnkBTIR *GetProfile();
|
|
};
|