Files
st/include/Actor/ActorUnkCLLT.hpp
T
Alessevan dfc8f2748c Match ActorItemDrop (#82)
* feat: begin decompilation

* feat: improve

* feat: update symbols

* feat: huge improvements on decompiling

* feat: rename files and add function to give item

* feat: improvements

* feat: decompiling stuff

* feat: remove deprecated comment

* feat: other improvements

* feat: use float values for mUnk_50 and mUnk_52

* ActorDroppedItem OK

* fix build issues

* fix regressions

* DroppedItem -> ItemDrop and name actor ids

---------

Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2026-06-17 20:08:35 +02:00

45 lines
988 B
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
class ActorUnkCLLT_c4 : public Actor_c4 {
public:
ActorUnkCLLT_c4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
};
class ActorUnkCLLT : public Actor {
public:
/* 00 (base) */
/* 94 */
ActorUnkCLLT();
/* 4C */ virtual ~ActorUnkCLLT() override;
void func_ov031_020fb38c(void);
void func_ov031_020fb3c8(void);
void func_ov031_020fb40c(void);
};
class ActorProfileUnkCLLT : public ActorProfile {
public:
/* 00 (base) */
ActorProfileUnkCLLT();
~ActorProfileUnkCLLT();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkCLLT *GetProfile();
};