mirror of
https://github.com/zeldaret/st
synced 2026-06-17 15:16:49 -04:00
dfc8f2748c
* feat: begin decompilation * feat: improve * feat: update symbols * feat: huge improvements on decompiling * feat: rename files and add function to give item * feat: improvements * feat: decompiling stuff * feat: remove deprecated comment * feat: other improvements * feat: use float values for mUnk_50 and mUnk_52 * ActorDroppedItem OK * fix build issues * fix regressions * DroppedItem -> ItemDrop and name actor ids --------- Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
75 lines
2.0 KiB
C++
75 lines
2.0 KiB
C++
//! TODO: This file was generated automatically and might contain errors
|
|
|
|
#pragma once
|
|
|
|
#include "Actor/Actor.hpp"
|
|
#include "Actor/ActorProfile.hpp"
|
|
#include "global.h"
|
|
#include "types.h"
|
|
|
|
class ActorUnkDMCH_c4 : public Actor_c4 {
|
|
public:
|
|
ActorUnkDMCH_c4(Actor *param1);
|
|
|
|
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
|
|
/* 04 */ virtual void vfunc_04() override;
|
|
/* 08 */ virtual void vfunc_08() override;
|
|
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
|
|
};
|
|
|
|
class ActorUnkDMCH : public Actor {
|
|
public:
|
|
/* 00 (base) */
|
|
/* 94 */
|
|
|
|
ActorUnkDMCH();
|
|
|
|
/* 4C */ virtual ~ActorUnkDMCH() override;
|
|
|
|
void func_ov088_0216a5c8(void);
|
|
void func_ov088_0216a850(void);
|
|
void func_ov088_0216a9d0(void);
|
|
void func_ov088_0216ab70(void);
|
|
void func_ov088_0216abf8(void);
|
|
void func_ov088_0216af84(void);
|
|
void func_ov088_0216b184(void);
|
|
void func_ov088_0216b220(void);
|
|
void func_ov088_0216b460(void);
|
|
void func_ov088_0216b6f4(void);
|
|
void func_ov088_0216b7b8(void);
|
|
void func_ov088_0216b7d4(void);
|
|
void func_ov088_0216b800(void);
|
|
void func_ov088_0216b834(void);
|
|
void func_ov088_0216b87c(void);
|
|
void func_ov088_0216ba2c(void);
|
|
void func_ov088_0216bbd8(void);
|
|
void func_ov088_0216bbdc(void);
|
|
void func_ov088_0216bbe8(void);
|
|
void func_ov088_0216bc50(void);
|
|
void func_ov088_0216bd44(void);
|
|
void func_ov088_0216be08(void);
|
|
void func_ov088_0216becc(void);
|
|
void func_ov088_0216bf7c(void);
|
|
void func_ov088_0216bfec(void);
|
|
void func_ov088_0216c1f4(void);
|
|
void func_ov088_0216c244(void);
|
|
void func_ov088_0216c294(void);
|
|
void func_ov088_0216c2a8(void);
|
|
void func_ov088_0216c2d4(void);
|
|
void func_ov088_0216c2ec(void);
|
|
void func_ov088_0216c300(void);
|
|
void func_ov088_0216c340(void);
|
|
};
|
|
|
|
class ActorProfileUnkDMCH : public ActorProfile {
|
|
public:
|
|
/* 00 (base) */
|
|
|
|
ActorProfileUnkDMCH();
|
|
~ActorProfileUnkDMCH();
|
|
|
|
/* 0C */ virtual Actor *Create();
|
|
|
|
static ActorProfileUnkDMCH *GetProfile();
|
|
};
|