Files
st/include/Actor/ActorUnkDSBB.hpp
T
Alessevan dfc8f2748c Match ActorItemDrop (#82)
* feat: begin decompilation

* feat: improve

* feat: update symbols

* feat: huge improvements on decompiling

* feat: rename files and add function to give item

* feat: improvements

* feat: decompiling stuff

* feat: remove deprecated comment

* feat: other improvements

* feat: use float values for mUnk_50 and mUnk_52

* ActorDroppedItem OK

* fix build issues

* fix regressions

* DroppedItem -> ItemDrop and name actor ids

---------

Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2026-06-17 20:08:35 +02:00

65 lines
1.7 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
class ActorUnkDSBB_c4 : public Actor_c4 {
public:
ActorUnkDSBB_c4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
};
class ActorUnkDSBB : public Actor {
public:
/* 00 (base) */
/* 94 */
ActorUnkDSBB();
/* 4C */ virtual ~ActorUnkDSBB() override;
void func_ov087_0215b430(void);
void func_ov087_0215b444(void);
void func_ov087_0215b558(void);
void func_ov087_0215b638(void);
void func_ov087_0215b65c(void);
void func_ov087_0215b6a4(void);
void func_ov087_0215b6e4(void);
void func_ov087_0215b7c4(void);
void func_ov087_0215b844(void);
void func_ov087_0215b8c4(void);
void func_ov087_0215b990(void);
void func_ov087_0215baec(void);
void func_ov087_0215bb58(void);
void func_ov087_0215bbbc(void);
void func_ov087_0215bc44(void);
void func_ov087_0215bd1c(void);
void func_ov087_0215c08c(void);
void func_ov087_0215c0ac(void);
void func_ov087_0215c0f0(void);
void func_ov087_0215c13c(void);
void func_ov087_0215c1c4(void);
void func_ov087_0215c24c(void);
void func_ov087_0215c268(void);
};
class ActorProfileUnkDSBB : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkDSBB();
~ActorProfileUnkDSBB();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkDSBB *GetProfile();
};