mirror of
https://github.com/zeldaret/st
synced 2026-06-17 15:16:49 -04:00
dfc8f2748c
* feat: begin decompilation * feat: improve * feat: update symbols * feat: huge improvements on decompiling * feat: rename files and add function to give item * feat: improvements * feat: decompiling stuff * feat: remove deprecated comment * feat: other improvements * feat: use float values for mUnk_50 and mUnk_52 * ActorDroppedItem OK * fix build issues * fix regressions * DroppedItem -> ItemDrop and name actor ids --------- Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
88 lines
2.5 KiB
C++
88 lines
2.5 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkKETH_c4 : public Actor_c4 {
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public:
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ActorUnkKETH_c4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0c(unk32 param1) override;
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};
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class ActorUnkKETH : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkKETH();
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/* 4C */ virtual ~ActorUnkKETH() override;
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void func_ov032_0211dbcc(void);
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void func_ov032_0211de0c(void);
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void func_ov032_0211de20(void);
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void func_ov032_0211de34(void);
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void func_ov032_0211deac(void);
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void func_ov032_0211ded0(void);
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void func_ov032_0211e014(void);
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void func_ov032_0211e0c0(void);
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void func_ov032_0211e0d4(void);
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void func_ov032_0211e308(void);
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void func_ov032_0211e380(void);
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void func_ov032_0211e40c(void);
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void func_ov032_0211e420(void);
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void func_ov032_0211e468(void);
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void func_ov032_0211e778(void);
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void func_ov032_0211e930(void);
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void func_ov032_0211e9ec(void);
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void func_ov032_0211eb60(void);
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void func_ov032_0211ece8(void);
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void func_ov032_0211ee5c(void);
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void func_ov032_0211f054(void);
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void func_ov032_0211f0a8(void);
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void func_ov032_0211f1f0(void);
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void func_ov032_0211f1f4(void);
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void func_ov032_0211f300(void);
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void func_ov032_0211f310(void);
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void func_ov032_0211f3ac(void);
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void func_ov032_0211f404(void);
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void func_ov032_0211f4a4(void);
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void func_ov032_0211f50c(void);
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void func_ov032_0211f560(void);
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void func_ov032_0211f58c(void);
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void func_ov032_0211f604(void);
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void func_ov032_0211f614(void);
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void func_ov032_0211f6bc(void);
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void func_ov032_0211f804(void);
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void func_ov032_0211f93c(void);
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void func_ov032_0211f9c4(void);
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void func_ov032_0211fa4c(void);
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void func_ov032_0211faf0(void);
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void func_ov032_0211fb9c(void);
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void func_ov032_0211fbb4(void);
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void func_ov032_0211fbec(void);
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void func_ov032_0211fc00(void);
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void func_ov032_0211fc1c(void);
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void func_ov032_0211fcc0(void);
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};
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class ActorProfileUnkKETH : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileUnkKETH();
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~ActorProfileUnkKETH();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkKETH *GetProfile();
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};
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