mirror of
https://github.com/zeldaret/st
synced 2026-06-17 15:16:49 -04:00
dfc8f2748c
* feat: begin decompilation * feat: improve * feat: update symbols * feat: huge improvements on decompiling * feat: rename files and add function to give item * feat: improvements * feat: decompiling stuff * feat: remove deprecated comment * feat: other improvements * feat: use float values for mUnk_50 and mUnk_52 * ActorDroppedItem OK * fix build issues * fix regressions * DroppedItem -> ItemDrop and name actor ids --------- Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
95 lines
2.7 KiB
C++
95 lines
2.7 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkKURI_c4 : public Actor_c4 {
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public:
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ActorUnkKURI_c4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0c(unk32 param1) override;
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};
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class ActorUnkKURI : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkKURI();
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/* 4C */ virtual ~ActorUnkKURI() override;
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void func_ov032_02119248(void);
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void func_ov032_0211925c(void);
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void func_ov032_02119270(void);
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void func_ov032_02119390(void);
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void func_ov032_02119458(void);
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void func_ov032_021194dc(void);
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void func_ov032_0211953c(void);
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void func_ov032_02119584(void);
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void func_ov032_021198dc(void);
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void func_ov032_02119990(void);
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void func_ov032_02119a0c(void);
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void func_ov032_02119be8(void);
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void func_ov032_02119c80(void);
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void func_ov032_02119d7c(void);
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void func_ov032_02119df4(void);
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void func_ov032_02119e90(void);
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void func_ov032_02119f40(void);
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void func_ov032_0211a140(void);
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void func_ov032_0211a20c(void);
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void func_ov032_0211a484(void);
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void func_ov032_0211a52c(void);
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void func_ov032_0211a7b8(void);
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void func_ov032_0211a86c(void);
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void func_ov032_0211a950(void);
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void func_ov032_0211a9c8(void);
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void func_ov032_0211aa40(void);
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void func_ov032_0211aac8(void);
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void func_ov032_0211ab20(void);
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void func_ov032_0211abc0(void);
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void func_ov032_0211ac20(void);
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void func_ov032_0211ac94(void);
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void func_ov032_0211ad40(void);
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void func_ov032_0211adf4(void);
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void func_ov032_0211b024(void);
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void func_ov032_0211b064(void);
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void func_ov032_0211b114(void);
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void func_ov032_0211b17c(void);
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void func_ov032_0211b190(void);
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void func_ov032_0211b1e0(void);
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void func_ov032_0211b298(void);
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void func_ov032_0211b37c(void);
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void func_ov032_0211b3b0(void);
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void func_ov032_0211b408(void);
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void func_ov032_0211b570(void);
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void func_ov032_0211b5b4(void);
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void func_ov032_0211b5d0(void);
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void func_ov032_0211b5f4(void);
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void func_ov032_0211b618(void);
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void func_ov032_0211b628(void);
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void func_ov032_0211b630(void);
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void func_ov032_0211b654(void);
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void func_ov032_0211b680(void);
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void func_ov032_0211b69c(void);
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};
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class ActorProfileUnkKURI : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileUnkKURI();
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~ActorProfileUnkKURI();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkKURI *GetProfile();
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};
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