Files
st/include/Actor/ActorUnkMKUR.hpp
T
Alessevan dfc8f2748c Match ActorItemDrop (#82)
* feat: begin decompilation

* feat: improve

* feat: update symbols

* feat: huge improvements on decompiling

* feat: rename files and add function to give item

* feat: improvements

* feat: decompiling stuff

* feat: remove deprecated comment

* feat: other improvements

* feat: use float values for mUnk_50 and mUnk_52

* ActorDroppedItem OK

* fix build issues

* fix regressions

* DroppedItem -> ItemDrop and name actor ids

---------

Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2026-06-17 20:08:35 +02:00

89 lines
2.5 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
class ActorUnkMKUR_c4 : public Actor_c4 {
public:
ActorUnkMKUR_c4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
};
class ActorUnkMKUR : public Actor {
public:
/* 00 (base) */
/* 94 */
ActorUnkMKUR();
/* 4C */ virtual ~ActorUnkMKUR() override;
void func_ov032_0211b988(void);
void func_ov032_0211b9a4(void);
void func_ov032_0211ba0c(void);
void func_ov032_0211bc74(void);
void func_ov032_0211bd78(void);
void func_ov032_0211be04(void);
void func_ov032_0211be30(void);
void func_ov032_0211bea8(void);
void func_ov032_0211bf84(void);
void func_ov032_0211bffc(void);
void func_ov032_0211c07c(void);
void func_ov032_0211c108(void);
void func_ov032_0211c2c4(void);
void func_ov032_0211c340(void);
void func_ov032_0211c444(void);
void func_ov032_0211c4d4(void);
void func_ov032_0211c53c(void);
void func_ov032_0211c5cc(void);
void func_ov032_0211c73c(void);
void func_ov032_0211c7bc(void);
void func_ov032_0211c938(void);
void func_ov032_0211c9d8(void);
void func_ov032_0211ca20(void);
void func_ov032_0211ca6c(void);
void func_ov032_0211cab8(void);
void func_ov032_0211cb2c(void);
void func_ov032_0211cc10(void);
void func_ov032_0211cc48(void);
void func_ov032_0211cd20(void);
void func_ov032_0211cd60(void);
void func_ov032_0211cf74(void);
void func_ov032_0211cfac(void);
void func_ov032_0211d028(void);
void func_ov032_0211d040(void);
void func_ov032_0211d08c(void);
void func_ov032_0211d2e4(void);
void func_ov032_0211d384(void);
void func_ov032_0211d568(void);
void func_ov032_0211d674(void);
void func_ov032_0211d6d8(void);
void func_ov032_0211d7e8(void);
void func_ov032_0211d80c(void);
void func_ov032_0211d830(void);
void func_ov032_0211d864(void);
void func_ov032_0211d910(void);
void func_ov032_0211d920(void);
void func_ov032_0211da0c(void);
};
class ActorProfileUnkMKUR : public ActorProfile {
public:
/* 00 (base) */
ActorProfileUnkMKUR();
~ActorProfileUnkMKUR();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkMKUR *GetProfile();
};