mirror of
https://github.com/zeldaret/st
synced 2026-06-17 15:16:49 -04:00
dfc8f2748c
* feat: begin decompilation * feat: improve * feat: update symbols * feat: huge improvements on decompiling * feat: rename files and add function to give item * feat: improvements * feat: decompiling stuff * feat: remove deprecated comment * feat: other improvements * feat: use float values for mUnk_50 and mUnk_52 * ActorDroppedItem OK * fix build issues * fix regressions * DroppedItem -> ItemDrop and name actor ids --------- Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
89 lines
2.5 KiB
C++
89 lines
2.5 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkMKUR_c4 : public Actor_c4 {
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public:
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ActorUnkMKUR_c4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0c(unk32 param1) override;
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};
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class ActorUnkMKUR : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkMKUR();
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/* 4C */ virtual ~ActorUnkMKUR() override;
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void func_ov032_0211b988(void);
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void func_ov032_0211b9a4(void);
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void func_ov032_0211ba0c(void);
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void func_ov032_0211bc74(void);
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void func_ov032_0211bd78(void);
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void func_ov032_0211be04(void);
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void func_ov032_0211be30(void);
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void func_ov032_0211bea8(void);
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void func_ov032_0211bf84(void);
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void func_ov032_0211bffc(void);
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void func_ov032_0211c07c(void);
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void func_ov032_0211c108(void);
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void func_ov032_0211c2c4(void);
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void func_ov032_0211c340(void);
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void func_ov032_0211c444(void);
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void func_ov032_0211c4d4(void);
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void func_ov032_0211c53c(void);
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void func_ov032_0211c5cc(void);
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void func_ov032_0211c73c(void);
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void func_ov032_0211c7bc(void);
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void func_ov032_0211c938(void);
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void func_ov032_0211c9d8(void);
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void func_ov032_0211ca20(void);
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void func_ov032_0211ca6c(void);
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void func_ov032_0211cab8(void);
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void func_ov032_0211cb2c(void);
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void func_ov032_0211cc10(void);
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void func_ov032_0211cc48(void);
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void func_ov032_0211cd20(void);
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void func_ov032_0211cd60(void);
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void func_ov032_0211cf74(void);
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void func_ov032_0211cfac(void);
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void func_ov032_0211d028(void);
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void func_ov032_0211d040(void);
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void func_ov032_0211d08c(void);
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void func_ov032_0211d2e4(void);
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void func_ov032_0211d384(void);
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void func_ov032_0211d568(void);
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void func_ov032_0211d674(void);
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void func_ov032_0211d6d8(void);
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void func_ov032_0211d7e8(void);
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void func_ov032_0211d80c(void);
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void func_ov032_0211d830(void);
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void func_ov032_0211d864(void);
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void func_ov032_0211d910(void);
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void func_ov032_0211d920(void);
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void func_ov032_0211da0c(void);
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};
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class ActorProfileUnkMKUR : public ActorProfile {
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public:
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/* 00 (base) */
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ActorProfileUnkMKUR();
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~ActorProfileUnkMKUR();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkMKUR *GetProfile();
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};
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