Files
st/include/Actor/ActorUnkNLTR.hpp
T
Alessevan dfc8f2748c Match ActorItemDrop (#82)
* feat: begin decompilation

* feat: improve

* feat: update symbols

* feat: huge improvements on decompiling

* feat: rename files and add function to give item

* feat: improvements

* feat: decompiling stuff

* feat: remove deprecated comment

* feat: other improvements

* feat: use float values for mUnk_50 and mUnk_52

* ActorDroppedItem OK

* fix build issues

* fix regressions

* DroppedItem -> ItemDrop and name actor ids

---------

Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2026-06-17 20:08:35 +02:00

66 lines
1.7 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
class ActorUnkNLTR_c4 : public Actor_c4 {
public:
ActorUnkNLTR_c4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
};
class ActorUnkNLTR : public Actor {
public:
/* 00 (base) */
/* 94 */
ActorUnkNLTR();
/* 4C */ virtual ~ActorUnkNLTR() override;
void func_ov091_0216b3bc(void);
void func_ov091_0216b4d8(void);
void func_ov091_0216b518(void);
void func_ov091_0216b52c(void);
void func_ov091_0216b690(void);
void func_ov091_0216b70c(void);
void func_ov091_0216b78c(void);
void func_ov091_0216b7ac(void);
void func_ov091_0216b7b0(void);
void func_ov091_0216b8f4(void);
void func_ov091_0216b9e4(void);
void func_ov091_0216b9e8(void);
void func_ov091_0216ba14(void);
void func_ov091_0216ba6c(void);
void func_ov091_0216ba8c(void);
void func_ov091_0216bb94(void);
void func_ov091_0216bc2c(void);
void func_ov091_0216bd3c(void);
void func_ov091_0216be24(void);
void func_ov091_0216be40(void);
void func_ov091_0216bfac(void);
void func_ov091_0216bfd0(void);
void func_ov091_0216bfe0(void);
void func_ov091_0216bfe8(void);
};
class ActorProfileUnkNLTR : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkNLTR();
~ActorProfileUnkNLTR();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkNLTR *GetProfile();
};