mirror of
https://github.com/zeldaret/st
synced 2026-06-17 15:16:49 -04:00
dfc8f2748c
* feat: begin decompilation * feat: improve * feat: update symbols * feat: huge improvements on decompiling * feat: rename files and add function to give item * feat: improvements * feat: decompiling stuff * feat: remove deprecated comment * feat: other improvements * feat: use float values for mUnk_50 and mUnk_52 * ActorDroppedItem OK * fix build issues * fix regressions * DroppedItem -> ItemDrop and name actor ids --------- Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
75 lines
2.0 KiB
C++
75 lines
2.0 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkPSBK_c4 : public Actor_c4 {
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public:
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ActorUnkPSBK_c4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0c(unk32 param1) override;
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};
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class ActorUnkPSBK : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkPSBK();
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/* 4C */ virtual ~ActorUnkPSBK() override;
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void func_ov048_02130d64(void);
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void func_ov048_02131000(void);
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void func_ov048_02131014(void);
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void func_ov048_02131094(void);
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void func_ov048_0213111c(void);
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void func_ov048_021311e8(void);
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void func_ov048_02131224(void);
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void func_ov048_02131268(void);
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void func_ov048_021312ac(void);
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void func_ov048_021312e4(void);
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void func_ov048_021312fc(void);
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void func_ov048_0213130c(void);
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void func_ov048_0213138c(void);
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void func_ov048_021314fc(void);
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void func_ov048_02131690(void);
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void func_ov048_02131744(void);
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void func_ov048_021317d8(void);
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void func_ov048_02131818(void);
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void func_ov048_021318c4(void);
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void func_ov048_02131b28(void);
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void func_ov048_02131bac(void);
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void func_ov048_02131c28(void);
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void func_ov048_02131ca8(void);
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void func_ov048_02131d20(void);
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void func_ov048_02131db4(void);
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void func_ov048_02131dbc(void);
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void func_ov048_02131dc8(void);
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void func_ov048_02131e34(void);
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void func_ov048_02131e9c(void);
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void func_ov048_02131f28(void);
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void func_ov048_02131f44(void);
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void func_ov048_02132054(void);
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void func_ov048_021320c0(void);
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};
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class ActorProfileUnkPSBK : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileUnkPSBK();
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~ActorProfileUnkPSBK();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkPSBK *GetProfile();
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};
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